Turned back on the activity_main as the Activity Content.
Added a MyGLSurfaceView to the layout and acquired it programmatically.
Learned that you need a constructore with the AttributeSet in it to get
Android to expand the layout properly (i.e. not crash).
Added beggining of an action bar.  It has place holders for red and blue
where I'll add something for paint color selection.  Added a clear action
as well to clear the screen.

The clear screen is a bit hacky.   To get the clear to actually happen on
the right thread, I am using synchronized methods and requesting a render
request.  Will need to come back and fix this.  If it's not on the right
thread, the glClear command does not have the right context, so nothing
happens.

Clearing the touchQueue when touches are removed.  This allows me to turn
on continuous rendering if it becomes useful.