added callback IsPrey() to the Clonk so that future evil predators can only search for IsPrey and will attack both Clonks and cute little animals
the Trans_* mesh-transformation-functions are now implemented in the Engine instead of System.ocg
added Place()-function to sea weed
added GetSurfaceVector() to Math.c which can be used to get informations about the surface of the landscape at some point (f.e. for bouncing projectiles)
fixed a typo in FightForGidl goal message