Good Enough Jumping Controls

To Commit for now
Boundries for players

To get out of the bricks grills

this is a proof of concept implantation, custom boundary regions would
need to be made and loaded in with the layouts

Art is not final

Interesting problem to be fixed, post block destruction, the ball
meanders around in the zone and no one can get it and it kills the pace
of the game.

Right now I put in a thing that spits it out. Its kind of goofy but
totally works so, idk.

Thought of a good lore explanation for the boundaries too so thats all
that really matters.
New end zone image and behavior

Bug: It doesn’t want to have the reduced alpha I am giving it and goes
full white which is annoying
More air control

This math is super fragile, so don’t go much lower than 15.

The higher the more dampening aka less air control.
Better math on airDampening

This gives us not only a better way to change the air control feel for
testing, but I think its current value (5) feels like a good compromise
between air control and momentum
merged 'Erics_TightJumper'
merged scenes, added UniMerge