BBVS: remove useless check in updateIndicator()
R2R: Add a little hack to get the correct sentence order after scanning ARM (bug #6504)
PEGASUS: Force the inventory drawers closed when loading a game
FULLPIPE: Started renaming in scene09
FULLPIPE: More renames in scene09
OSX: Implement TaskbarManager for Mac OS X

This implements count badge, progress bar, and icon overlay.
It uses the NSDockTile API which is available since OS X 10.5.
The code compiles and run on older system but without doing
anything.
R2R: Fix bug #6547 - Invalid cursor during dialogs
KYRA: Slight constant name cleanup.
DEVTOOLS: Slight constant name cleanup in create_kyradat.
R2R: Don't allow character to teleport (bug #6546)
FULLPIPE: Renames in scene09
OPENGL: Fix building with --disable-16bit
AVALANCHE: Fix destination check in initRunner()
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even type
VOYEUR: Fix some uninitialized variables in ThreadResource
VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder
FULLPIPE: Rename rest of vars on scene09. This completes the scene
AVALANCHE: Rework use of Common::Rect.

Now the right and bottom coordinates of the rectangles aren't included in them.
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
AVALANCHE: Repair ShootEmUp::escapeCheck().