Overview: Basic map started.

Dissolving Doors fixed.
Ground is now a plane.
Fireball scaling removed, currently not working.
Objects in scene have been optimized for performance.
Added Vertex texturing, ask wes about it.
NOTE: Vertex painting bug - After texturing make sure you close the vertex paint tool before switching objects. If you do not do so it will not save the changes to the mesh when you build and all your hard work will be reset. :(