Merge pull request #31 from l0g0sys/master

Updated UnitTests and UpdateDB projects to target .NET 4.0
Expand hybrid attributes like '#% increased Evasion Rating and Armour' into separate attributes.
Fix: SkillTree Ratio

* SkillTree canvas size from 500x500 to 597x500, this is to match the
ratio on the Path of Exile website (916x767)
* The multiplier used for mapping between canvas and data is now
calculated using width and height. Before it only used the height of the
canvas, which worked fine as long as the width and height where the
same.
* The images from the path of exile site are now bigger, so less scaling
is needed.
Merge pull request #33 from BlueManiac/master

Expand hybrid attributes like '#% increased Evasion Rating and Armour' into separate attributes.
+ Energy Shield from Int now displays inline with Energy Shield from tree
+ Attribute Filter is much better now
Can't spell...
Int wasn't being displayed inline, minor error
+ Fixed Computed.cs to work with the int change, as pointed out by @l0g0sys
Updated Skilltree.cs to calculate the correct attributes from base stats
Modified some UnitTests (not all) to fit with the new rounding
Fixed #35
Revert "Updated Skilltree.cs to calculate the correct attributes from base stats"

This reverts commit 397bea2a77990159539ba85a14c36528cf1aabad.
Fixed #35
+ Added right click support to the ZoomBorder
  + This is so that the tree can be reset from right clicking anywhere
Merge branch 'master' of https://github.com/EmmittJ/PoESkillTreeSource
+ Energy Shield now displays correctly in Attributes Tab
  - Life and Mana have been left alone
+ Fixed Strength's max Life calculation to be based on StrPerLife
  not IntPerMana

Signed-off-by: Emmitt Johnson <1337ERJ1337@gmail.com>
Removed obsolete rounding of increased maximum ES.