* updated village/vil_house_06.map

* removed some misplaced actorclips
* added actorclips to cover the furniture
* replaced wastecontainers by actual prefabs
* added lights
* map [+village2] added a mapdef that does not define a UFO, so the theme is usable for more mission types now
* fixed wrong orientation of street in village2/vil_sc_ne01.map
* map [+village] using a tileset is not the best way here
* fixed some misaligned clips in village/vil_small_street.map