Add SimplexNoise
XMerge branch 'develop' into procedural
Merge branch 'develop' into procedural
Improve Simplex Noise

Octave now working properly, fractal effect applied
Started GamePanel

renamed run panel's method to update
Display the landscape when click on play
removed const iterator 'sometimes' that failed the compilation
Improved noise
Made the map relief (configurable), also implemented the cave generation
Merge branch 'develop' of github.com:izissise/PFA into develop