Fixed bug in Player_Move.cs where one of the SetTarget() methods was not setting "stop" to false. Also prevented the stop feature from failing when the player clicked for a new target by checking if the stop key is down at that time.
Small adjustments
Fixed some bugs in player_move.cs. 1. The player no longer fails to stop walking when retargeting during movement. 2. Rotation rate is much more consistent even when clicking very close to the player. 3. Rotation is also smoother in some circumstances due to using Quaternion.Lerp() over Vector3.RotateTowards(). The rotation code has been changed around a bit and requires less temporary variables.
Some Code Cleaning: Got rid of 12 unused variables in various scripts. Fixed a bug in Player_Move.cs: After running into a door the player would fail to move to new target on first try in certain situations. Current fix sets path to null on door hit.
Begun implementing an inventory system for item crates and the like. It currently works with GUI but will have no functionality until the player's inventory system is implemented.
Fixed a bug in Player_Move.cs that allowed the player to "scooch" themselves onto unwalkable terrain. Updated lightmaps.
Big Update(Inventory): Implemented some functionality for Selectable_Object_Inventory and Player_Inventory. The GUI for SOI has many updates as well.
Just some code cleaning
Cloning! Prototyping a system with clones of the player. Eventually puzzle design will incorporate this. And a Cloning Pod of sorts will be created for cloning the player. Not a lot of testing has been done of the mechanics and interactions yet but it is currently functional for the most part.
Small changes. Left a nasty bug in GUI_Selectable_Invetory.cs. Will fix tomorrow.
Contains part of the functionality for cloning pods. I'm only pushing because Unity 4.6 has been flakey with data corruption and errors.
Some small updates for the cloning pod. It's a little bit more functional but it is very far from done.
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Added Print.cs for handling error displays in the editor. Some code cleaning and commenting.
More code cleaning
Fixes to the Cloning Pod scripts (and player interactions with cloning pods) as well as the start of a GUI for controlling the cloning process and displaying information to the play.
Merge pull request #1 from JeremyFMontgomery/Prototype_0.1

Prototype 0.1