Part of the Normal Shuriken Script... testing out something
Merge branch 'Version1' into Michael

Conflicts:
	unity/Assets/scripts/ProjectileLauncher.cs
	unity/Assets/scripts/ScriptsFromNic/ShurikenEmptyScript.cs.meta
	unity/Assets/scripts/ScriptsFromNic/shuriPowerEmpty.prefab.meta
	unity/Assets/scripts/ScriptsFromNic/shurikenPowerThrow.cs.meta

Might be doing this wrong