Defined interface of simple forward renderer
Dumb forward renderer
Added quaternions, improved vector3 and imported sceneNode and transformSrc form an earlier version of the engine
Simple transformations using transform sources
moved scene node and transform source
keyboard, cameras and transforms running
Simple lighting
Removed backface rendering
Procedural geometry
Moved game code to platformer's main
File system events
real time reload of shaders
Time
Fixed a keyboard issue
Added noise functionality
Platformer running at 2fps with 40000 cubes per frame
WIP: Starting a level editor in platformer game
Fixed some includes
Addition and subtraction operators added to Vector2
Fixed a missing return in resource manager after releasing resources
Increased default line and point sizes in openGL