Added siggraph LaTeX styles and template
Setup report tex and bib files
Added initial figures and text
Started related work and layering sections. Testing a title image.
Changes from Andy - stroke selection, lighting, overview, related work
Started introduction, algorithm overview, and algorithm sections
Converted gradient, layer, and specular fade in sections
Limitations, parameters, experimented with algorithms and figures
Formatted algorithm overview and gradient formula
zQuality updates, new images, related work, figure positioning
New images, figure positioning, future work, updated captions
Final figures, conclusions, and proofreading tweaks
Merge branch 'report'
Updated readme with title, team members, and links
Put samples in MeshGame
Purely functional fattening; unused layers gray out
Reenabled light hack, restored resolution
Initial attempt at run-time color from texture and UVs
Shuffle UVs along with vertices and normals, layered demo
Updates after rebase, fixing stroke settings