data crunching for tenacity and crystals
Begin converstion of realtime graph to rickshaw because chart js just wasn't cutting it.
try just not having rickshaw handle the ajax call, which didn't seem to work anyway.
sanity check that rickshaw ajax is borked.
ajax rickshaw now with auto refresh!
Turns out I was using map reduce all wrongity-wrong! Also I HAS LEGEND!
format the x axis ticks
debugging rickshaw badness, suddenly with tick formating the graph has random dips to 0 even though that is not in the data set.
still poking rickshaw with a stick
if this works I am going to be pissed. rickshaw apparently likes epoch in seconds and can not handle the truth.
messing with the interpolation
figured out that I had zero fill enabled while explains some of the weirdness, also switched away from the gem version of rickshaw in favor of new rickshaw where toggles multi and other stuff work!
new real time graph selection form that isn't really a form. Moved to live off the game show view. pushing so I can play with it on the dev server.
force the value to be a float. Note this could have weird results when attempted on non-numeric fields.
clear graph params out of the session so when we switch games things do not go horribly wrong
add session time graphing to the graph-a-tron
not sure the converstion to minutes was working as intended.
change the x axis for bar charts to be index not time
if no user ids passed in and no game id is passed in then use the time range to grab all user ids.
Merge branch 'Games-Portal'

Conflicts:
	Gemfile.lock