Added basic UI, a little clunky but we don't want to get bogged down editing image files here
Added Item class to represent items in the game
Added Player class to represent the game's player
Added Room class to represent the rooms in the game
Passed return value of ArrayList.add() and ArrayList.remove() out of Player.addInventory() and Player.removeInventory()
Added more actions to UI
Connected UI to MainActivity.onClick()
Deleted unused menu/main.xml, taking a break to eat
And we're back, added reference to game_output TextView in MainActivity
Added game state variables to MainActivity
Added init of game state with test data, added doLook() and addOutput()
Updated addOutput() to scroll to the bottom of our TextView when adding new output
Added doInventory()
Added updateUI() to display/hide N/S/E/W buttons
Added doMove(), added second room to test with
Added font increase/decrease functionality
Swapped contents and exits in output
Added UI and adapters for get and drop commands
Implemented doDrop()
Implemented doGet(), added getCheck() to Item, Player, and Room classes