Rename examples/Tutorial/main.cpp back into examples/Tutorial.cpp
Add gamebox to library list on home page
gosu does not properly handle shifts that result in non-alphabetic characters when dealing with X; this is because XConvertCase only works for alphabetic characters. I also added a test case but it depends on the command line to xdotool; this dependency could be replaced using rubys ffi, possibly
Merge pull request #201 from burrows-labs/master

gosu does not properly handle shifts that result in non-alphabetic chara...
Fix a typo in reference/gosu.rb

milliseconsd ->
milliseconds
          ^^
Merge pull request #204 from myokoym/fix-a-typo-in-reference

Fix a typo in reference/gosu.rb
Add init callback to zen
Merge pull request #209 from myokoym/add-init-callback-to-zen

Add init callback to zen
SDL2 proof of concept (no input / Ruby support)

Conflicts:
	examples/Tutorial/Tutorial.xcodeproj/project.pbxproj
SDL Input
Working cross-platform multi-gamepad support thanks to SDL2
Comments
(Untested) setMousePosition and initial SDL TextInput implementation
Prevent main loop from busy-looping when window is obscured (=no vsync)
Clean up Input.hpp
Finish SDL TextInput implementation
Fix mouse button mapping
SDL-based idToChar and charToId, formatting
Remove TransformProcessType() call from Window.cpp, SDL already does this <3
Implement Gosu::screenWidth(), screenHeight() using SDL