WIP aircraft weapon range tweaks
reduced itaalpini climbing from 50 to 45
increased itaalpini climbing from 45 to 48, made all alpinimortar and alpiniscout,alpini platoon costs now 4500 command
* Alpini Mortar & Observ BP
Merge branch 'master' into aircraft-weapon-ranges
bump firing angle for .50 cal mounted on aircraft: mustang was a little too terrible
no range adjust on air rockets/AT guns
50% bump to cruisealts
remove wingAngle and wingDrag
remove turnRadius hint
remove bmcode, TA-era tag that doesn't appear in the spring codebase
drop aircraft maxVelocity to 70% of current
nope, moverate1 does not work. purged
set maxPitch to 1 for all planes: improves handling
fix hilarious typo from 2011: it was causing smoked units to appear in radar after de-smoking
remove acceleration, add maxAcc to aircraft. values based on relative power/weight ratio
reduce mobile AA cost to 0.6 of previous
Merge branch 'aircraft-weapon-ranges'
remove deprecated TEDClass tag
remove "steeringmode" tag - does not exist in spring. did it even do anything in TA?