Fix crash when a magic projectile has no sound defined (Fixes #1967)
Use the footstep volume slider for jump landing sounds (Fixes #1968)
Optimize physics shape scaling on cell load
Fix magic projectile sound disappearing after multiple save/load cycles
Teleport indirect followers as well when using a door (Fixes #1974)
Fix divisions by zero in normalizedEncumbrance
Fix not being able to move with 0/0 encumbrance (Fixes #1979)
Don't allow raising faction rank if the next rank has no name (Fixes #1975)
Travis CI: enable OS X build

Refactor platform-specific calls from .travis.yml to separate .sh scripts.
Test suite still needs to be enabled & tested for OS X though.
Fix projectiles colliding with dead actors (Fixes #1971)
Fix recharging items not being updated for actor's initial inventory
More efficient water walking
Fix footstep sounds played during water-walking
Fix being able to rest while water-walking (Fixes #1712)
Fix broken onGround status when levitating
Implement fDispositionMod according to research wiki
Merge remote-tracking branch 'scrawl/master'
Fix HasSoulgem function to return number of soulgems
Hotfix for crash when deleting an actor
Merge remote-tracking branch 'upstream/master'