Merge branch 'master' of https://github.com/phoboslab/Quakespasm-Rift
Disabled SDL_GetGammaRamp on OS X due to crashes on 10.9
Updated Xcode project and README.md
Updated Oculus SDK (0.3.2 Preview 2). VR code simplified to make use of the built-in SDK CAPI and distortion rendering support. Paving the way for Oculus SDK 0.4 and Rift DK2 support.
Hacked up the Oculus SDK v0.3.2 to support the Rift DK2
squash a small but very important bug with vr_ovr.cpp OVREndEyeRender, where the eyes were swapped in certain configurations (rift DK2 vs. DK1)...
joystick support, added vr_crosshair_alpha and vr_debug for determining which LibOVR debug HMD to use, while bugfixing VR initialization failures
added black ghosting fix in LibOVR for DK2, cleaned up input/joystick code, tweaked crosshair code
cvar docs in README, save vr_ipd and vr_debug