first pass VNG interpolate

works on ints, not floats, and no optimization, but is better default
than linear, if much slower
VNG demosaic uses floats and openmp

the dcraw code uses 16-bit ints, convert to using floats;
OpenMP makes VNG much less sluggish
Markesteijn demosaic uses floats

previously worked on data as 16-bit integers
should otherwise be functionally unchanged
better/clearer Markesteijn demosaic OpenMP

User OpenMP in outer loop of tile processing rather than many nested
loops. This use NUM_CPUS times more memory, but tiles are small so
this should be OK. Also use OpenMP for cielab_init (though that is
temporary code) and for expanding raw mosaic into rgb buffer.
use Yuv rather than Lab in Markesteijn demosaic

Thanks to advice from Pascal de Bruijn that this will be nearly
equivalent with much less code, as the colorspace conversion is only
for determining homogenity of image across luminance and chroma.
tweak and clean up conversion to perceptual space

- try ITU-R BT.2020 YPbPr conversion instead of ITU-R BT.601 as seems
  to do slightly better on specular highlights plus it's so hip and
  cutting edge
- remove spurious luminance added in when doing chroma differential,
  which was a mystery residual of CIELab
- don't need anything from common/colorspaces.h any more
1:1 view demosaicer fixups

This fixes #9388, which applies to all sensors -- make 1:1 view use
chosen demosaicer in mid-quality config.

Update demosaic plugins/darkroom/demosaic/quality conf to mention VNG
in longdescription as x-trans' PPG equivalent. This leaves the config
choice inaccurate for x-trans, but at least doesn't break exsiting
configs. (If change this message to "at most PPG/VNG (reasonable)" then
demosaic will still do the right thing with exiting configs, but the
preferences screen will show a blank entry for this choice
until the user next changes it.)
x-trans demosaic fixups

- give up interpolation on failed malloc
- use dt's CLAMPS
- allocate Markesteijn buffers in a block outside of parallel
  construct to avoid many alloc/free cycles
inpaint highlight reconstruction for x-trans