Add LMOE to possible start locations + Beekeeper + Sorted Constructions-menu

This is my first time really doing something on github, sorry if I ignore some etiquette or something. 

I add lmoe-shelter to the starting-locations. 
Adding other locations is somewhat hard, as when they are not available it won't let you start there (obviously). 
LMOE-Shelters have been available on every single test I tried, so I assume it is safe to add them.

PS: If someone knows what the "target" tag is for, please feel free to tell me! 

EDIT: Okay, so I wanted to create a seperate pull request, but don't really know how to that. 
Still, included in this one is a "beekeeper" profession, including beekeeping clothes, which starts with royal jelly and a new knife-like tool, the "honey scraper". 
Tell me if something is unbalanced (it probably is), so I can learnl

EDIT 2: Third addition: The construction menu is now somewhat more structured, I created "fake" and harmless entries, that group the real entries into groups that make sense. I set it so, that the new player can have a better overview over what is even possible to construct. 
Is it smart to simply remove the [MOUTH] tag? 
A beekeeping hood will never make breathing harder, and also it won't protect you at all from incoming attacks aimed at your mouth. 
Also, I assume that this encumberance here can be reduced by 1, if it is refitted?