Start on adding forward rendering and lights to scene
Start on shader refactor
WIP lighting
Directional lighting works! however its all a hack at the moment :(
Fix shaders on android/gles2/3 and play with normal/specular mapping
Comment out specular/normal textures
Got point and spot lights working on gl3
Fixed entity hierarchy for lighting so that they are transformed correctly
Clean up direction/rotation calculations
Got direction working nicely!
Added plane and made pos and direction vec4s
Fix android build
Render all the lights (store them in vecs)