Some improvements to server performance, particularly the star simulation thread.
Some minor improvements to the star simulation thread status thingy.
Bumped version number.
Possible fix for #23, and in fact a possible fix for a bunch of IllegalStateExceptions. Make UI_THREAD the default thread for event bus events, since that's what you want in the vast majority of cases (in fact, only one case in the whole code would be ANY_THREAD).
Fix #28, NumberFormatException when you enter a number that's too large to fit in a 32-bit int.
Added the ability to simulate more than 1 star at a time.
Fix a bit of a race condition where a thread can take a star to simulate, the manager runs out of IDs then selects that same starID again and hands it to a different thread.
Fixed the display of error reports, make sure they're in Sydney time.
Fixed NPE in FleetOdersHandler.
Residual code.
For issue #5 and #22, don't redraw the scene every time the player's empire updates. That can happen quite often in a large empire, and it's largely useless except in very specific circumstances (which we account for).
Fixed potential crash in Simulation due to timezone problems (shouldn't be an issue in prod, since that runs in UTC)
Bumped version number.
Some fixes for when starting with a blank database.
Fixed potential NPE.
Merge branch 'master' of github.com:codeka/wwmmo
Added backend_users table and a basic AdminController class to work with it. For issue #1.
Removed some unused files.
Issue #1, added a page to the backend to list users.
Cleaned up the way we handle invalid users, show an 'access denied' message rather than just looping on the login page.