Merge pull request #1 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #2 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #268 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #269 from d3athrow/Bleeding-Edge

Bleeding edge
Update README.md

correct readme file to download the vgstation code and not baycode
Merge pull request #270 from robkau/patch-1

Update README.md
Merge pull request #275 from d3athrow/Bleeding-Edge

Bleeding edge
Vampire blood usable and total HUD element
Merge pull request #3 from d3athrow/Bleeding-Edge

Bleeding edge
typo fix

nasty ripping voice replaced with nasty ripping noise
typo fix

He is small halfling! > He is a halfling!
Merge pull request #282 from Emisune/Bleeding-Edge

A pair of extremely minor flavor text fixes.
Added shadowstep power to vamp.  Needs balancing.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Clean up code.
hud tweaks to make it more visible
Fix enthrall checks
Holy shit air alarms work properly now. Yes, this time it's tested.
* Area air alerts are the maximum of all air alarm local danger levels.
* Doors are no longer fumbled and close upon alert level 2, and when all alert levels clear, the DOORS OPEN AUTOMATICALLY OH MY GOD
* Air alarm icons refresh properly and only show red in actually dangerous areas.  (Area alerts only cause yellow icons)
* Alerts clear automatically
* Silicons can set thresholds now (someone forgot an !)
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Monkeyizing non-humans should result in the correct non-human monkeys.