Tried to add gradual movement, maybe broke everything
Added gradual movement + snapping
Tried to add towers fading in when building, failed
Fixed tower weird fucking pop in phenomenomnom

Tower quad had the cutout shader, causing it to "pop" into existence
when it's alpha got over a certain rate.  Turned to Transparent Diffuse
to fix.
Fixed tower pop in phenomenon again

-Also corrected spelling on percInfluenceComplete (used to be
percInlfluenceComplete)
Added jiggle + pulsate options to show actions
Merging jiggle + pulsate

Started to switch jiggle and pulsate over to vps; merging so Pierre can
work on SFX
test

test
Removed github commits from code...

...yeah
Merge branch 'Input_Juice' of https://github.com/Chargeorge/Studio2 into Input_Juice
Towers pulsate once per second

You can set the expand and contract rates manually - currently, they
expand for 0.8s and contract for 0.2s
Merge branch 'Adding_Altars'
char doubling control
First TowerPowerWorking
Fixed tower flipping + other issues
Fixing player bugs
something?
Spelling corrections
SFX

Sound Effects in place, still problem with Play/Stop All
why?