Change to collide method to enable collision with other asteroids
Commit of true type font
Made asteroid chunks offset a bit so they won't collide with each
other after initial impact.
Added a phase out for bullets (for 1.5 wire)
Now beginning work on a platformer game
Minor simplifications with -XMonadComprehensions
Tighten broad phase collisions to consider at most 3 tiles
Change 'onFloor' to require at least half a pixel collision with the floor
Mario is now a sprite
specify netwire <5.0 dependency in cabal
Merge pull request #6 from caryoscelus/master

specify netwire <5.0 dependency in cabal
Merge branch 'master' of https://github.com/brownnrl/netwire-classics
Merge branch 'master' of https://github.com/ocharles/netwire-classics