generate stuff Boost display instead of hardcode 

#545

add Molpy.BoostsByGroup[]

replace hard coded listings in stuff list with code that reads from
boost group and generates code

hard code for sand and castle was left so they appears at the top of
list, for TF chips because it is not "stuff"
change BoostByGroup to use alias instead of name

#545

BoostAKA hack for stuff list no longer required
Merge pull request #556 from LucidCrux/upgrade_stuff_list

generate stuff Boost display instead of hardcode