Added a trait that removes an actor when prereqs are met, with delay.

It is quite useful if you want a switch upgrade.
An example would be to upgrade rifleman to use bazookas, that unlocks an upgrade to revert them back to rifles, when that is researched it kills the actor that had the other prereqs so you don`t have both at once.

Its also quite funny to see all your powerplants explode when you build a barracks.
that is a error on my part, was supposed to be in
```self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.Delay, () => Initialize())));```
fixing this.