Added board and stats models, board view
Wrote a bunch of initialization code
Reorganized/Renamed some js files
Added inputManager and timeManager
Clearing works (but no cascade yet)
Got rid of the "upper" board
Tiles clear and cascade
Upper board is repopulating after a cascade
Repositioned board so that upper portion is hidden
Fall speed is determined dynamically based on elapsed time between frames
Selection is fully working now
Added sound, but it doesn't work on iOS currently
Now using sound sprites
Sounds are mostly working on iOS (but will probably never be perfect)
Added tileSheets model
Added time model
Added "hud" view for showing score, time, etc.
Added "stones" view to show player which stone types are selected
Added fade effect when stones clear (still needs work)
Began adding bonus stones. Morpher appears, but doesn't function yet.
Updated clearing method
Added spark stone
Increased number of fade animation frames
Spark stone is functional now
Morpher stone functional; special stones appear in proper place; game over and restart implemented; other
Added grunt and sass; in the middle of re-working the HTML
Just some quick polishing