Updated StdAfx
Added OgreSDKUtil to dependencies

added OgreSdkUtil

updated Findbullet (correct order of lib includes)

Added notes for the modifications of the ogre-paged files

Added branch codeblocks for ProjectFiles of CodeBlocks

Added configuration files

Testing

Revert "Added notes for the modifications of the ogre-paged files"

This reverts commit 0c88b77857d1a1c01902a989e2c783b30dda5c10.

Revert "Testing"

This reverts commit 75988a28c86399932dae26cc01fb5caf0787d1e1.

Revert "Added notes for the modifications of the ogre-paged files"

This reverts commit 0c88b77857d1a1c01902a989e2c783b30dda5c10.

Revert "Testing"

This reverts commit 75988a28c86399932dae26cc01fb5caf0787d1e1.

test

Added project files for CodeBlocks and VisualStudio

fix #1

Update of depend

Added .gitignore-files
Added TODO's
Added overlays
Added Texts

added materials
added packs
updated .gitignore (.cfg, .layout)

updates to new system

added bullet ogre wrappers

added physics support

updated codeblocks file

Added models and maps

added textures
fixed bug if cam_pos of a link was not set (since it is not required)
added LICENCE for the map models/textures

updates

updated characters and loading dotscene file

added new logic/physics

added zeldamap textures, to pack to a single file

added collision detection prototype to CEntity and implementation to CPerson

added Actions and Messages

adapted CMessageHandler to handle polymorphic messages

implemented map switching (starting)

update change map

added example language files

ignoring .mesh.xml and unignoring zip;

ignoring temporary blend files

since levels are packed into zip files, we dont need to commit them, zip files are commited instead

added test map files

added a cylinder test model

deleted Codeblocks depend file

deleted Codeblocks depend file

detecting map enter directon and fixing CCharacter setPosition

added move to target after map switch;

fixed resource loading: refering to wrong resource group

stop looking for map xml and scene file if not found, caused by wrong paths in files

updated of CodeBlocks files

added map part working for link house

added position detection of camera bounds on plane

main camera is now using orthographic view

added camera bounds

added deleting of old map after valid camera pos

testing enable shadows

added tiles map approach

fixed shadows: missing edge list of meshes

update logic adaped

removed debug output of aerial camera

added world gui class

moved WorldGUI to own directory

added woldgui with hud and hp indicator: heartsdisplay-component

added woldgui with hud and hp indicator: heartsdisplay-component

adjusted hearts label

added shadowed label

using new OgreTray/ShadowedLabel

added a counter for the gui

Added new Files

renamed rupee

added counter picture

remove testing of new gui components and added new conters

update of map test and tiles

added game pack

renamed ruby to rupee

moved some unused materials;

added game pack and exit methods call on deleting

added an entity manager to handle deleting of entities

fixed introducing exit methods for proprer deleting

added Game/Soil material to game pack and adding a bush

added house shadow textures

added ground to wall textures

added ground to wall textures

update of map

adde new tile

added house textures

test including ap

created packs for link house and light world tiles/house mat/tex

tidy up of maps working files

added water wall physics, to be edited...

fixed casting shadows (missing edge list in new cyliner) and added Physics_only material, that should never be visible!

added changes for cmake buildsystem and android support

fixes for android

added build android files

update of code blocks file

added cmake files

added ResourcesJar

fixed cmake for linux

fixes after delting duplicates

updated link house

added m_pRoot cegui to GUIOverlay

added pull down menu implementation

finished pull menu top, bug existing on leave area

finished all directions in pull mennu

fixes for mac os

further fixes for osx

fixes a few warnings

created source groups

added lcmd/lwin+q to quit

added debug pull menu and added toggle physics to it

added pack creator

added copyright to old files

added tools for copyright licnece

update of packs

added copyright and renamed to hpp

added link_house to create packs tool

added bushes loading and trying implementation of interaction with it

setup initial enabled to true

lifting objects

implemented throwing object

added bush casting shadow when lifted and adapted gravity constant

static physics now gets user pointer to CMap and processing all collisions to call interactOnCollision to all world entities

added entity states and deleting green bush on collision with world

moved state change of lifted/thrwn object from CPlayer to CObject

added borders for jump detection

adapted jump speed

added entity state delete

added fence as light_world object

added tiles to change shadow w tile type of bush or stone...

added light stone

packed last commits
moved old zelda files to backup
removed ogre paged
removed test GlobalBuildDefines now generated by cmake
moved old files to backup
mergin with github develop