- Added grid visualiser with tiles
 - Added tile objects with colliders
 - Added test sprites and prefabs
 - Fixed the collider algorithm for the world object scripts (now it will work with center offset)
 - Added waypoint script from KikaAndBob project
 - Levels can be loaded with asset file
 - Flags added to the enums so bitoperations can be made
 - Refactored CatchingMiceWorldObjects to CatchingMiceWorldObject
 - Each tile can have a reference to an object
 - Changed sprites and prefab names to convention defined names
 - Added CatchingMicePathfindingTest script to test AStar
 - Changed the CatchingMice scripts folder to Commen folder
Merge branch 'LevelBuilder'