use same triangle count for all transform mesh calculations (per Stephan's direction)
fix location of loadMipStop recording
work around null transformation specs created by extraneous commas in JSON
second pass at pixel coordinate APIs
embed error information in batch coordinate API responses
add available processors count to render entry log statement
replace transformed and inverse with world and local for coordinate APIs
change triangle size used for bounding box and coordinate APIs to 64 per Stephan's recommendation
add section id to tile spec layout data