Mouse scrolling still broken (maybe use the relative mouse mode instead of warping the cursor?)
Set scaling "nearest" for PCs, "linear" for Androids (will probably be made an option eventually)
Update gl macro to latest provided by GNU.
Have just one README file, no need to have 2 with same content.
Add TERRAIN folder to install. Ignore .dirstamp files.
Fix the manpage generating now hopefully everywhere.
We operate with version 1.0.0 everywhere so bump in configure.ac
Revert "Replace static data lists with globbing"

This reverts commit 88b0281299e87d5b4b460d833617bbfddadcbd61.

AUTOTOOLS DO NOT SUPPORT GLOBBING.

Simple test:
 sh autogen.sh
 ./configure
 make distcheck
 <all the errors>
Fix apple icon.
Simply distribute whole bin folder and be done with it.
Make install of data recursive to avoid the needless file adding.

Also fix missing include.

This fixes "make distcheck" target again. Remember to test this
command and then use it for releasing source tarball.
don't use RNG in music/UI sound randomization
remove unnecessary includes
Merge remote-tracking branch 'origin/experimental'

Conflicts:
	src/Engine/Screen.cpp

Nothing broke the build, and I think the changes were mostly minor.
Properly separate real-mouse and emulated-touch-mouse events.

Compile fake-mouse code on all platforms to support touchscreens on platforms different from Android.

Remove some redundant/useless #ifdefs.
Create a separate mouseWheel event for InteractiveSurface (and break mousewheel handling in the process - EVERYWHERE)
hide cursor during panic actions
Make mousewheel work again.
Merge remote-tracking branch 'upstream/master' into experimental
Hide keyboard when TextEdit gets destroyed.
delay battlescape save font until after map draw