Fixes PlayVoiceLocal so it actually works as intended, bring DeathSounds in line with suggestions.
Converts InfDeath from integer to string.

Wire up updated DeathSounds for all mods.
move all console traits into one folder
add a new /pause command
add a console command to surrender the game
Adds ore mine graphics to interior tileset
split lobby SyncInfo order into smaller chunks

closes #4594
split latency from Client into ClientPing

closes #4282
StyleCop and TODO
use List<MiniYamlNode> instead of System.Text.StringBuilder

add Deserialize methods for everything in Network.Session
Fix crashes related to transports

Fixes two specific causes of transport related crashes, one prevents
infantry from continuing to take damage by Tiberium if loaded into the
transport over Tiberium, and one fixes the edge case where an infantry
dies in the same tick cycle as it was loaded into the transport.
Minor style nit fix

Minor style nit fix
Smaller spawns+letters. Map dialog width. Unavailable spawns disabled.
The engine now uses the SDL2.0 scroll events properly.

Scroll speed is now a user preference.
fix neighbored walls connecting to everyhing

closes #5232
code cleanup
Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke
Fixes #4615: OpenRA.Utility should expand wildcards in paths

The path to be expanded. It can be a relative or an absolute path.
Wildcards can appear as part of the path and as part of the file name/extension.

Example:

	Expand("./mods/*/mod.?aml");
Fixes units hunting Advanced Comm. Center after being damaged by Ion Cannon.

Additionally made weapon, effect animation and effect palette customizable.
Added UncloakOnAttack variable to Cloak