Making FlxSplash fade be a little longer... the HaxeFlixel team deserve some credit!
Improved cleanup in FlxGamepad code.
Moved "openURL" function from FlxPtringUtil to FlxG (makes more sense to be there).
Renamed "visualDebug" to "drawDebug" in FlxDebugger. To better reflect its functionality.
Adjustments to FlxTween params, optimization regarding use of Dynamic object (from a typedef), and finally, added function to fade a sprite in FlxSpriteUtil.
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Minor code cleanups cause I'm a little OCD.
Adding support for input checking with Int params when using FlxG.keyboard.