First Pass with unit tests
Removed Temp files
Reorganized some of the character responsibilities; Updated tests.
Initial work on creating an interface and hooking everything into a game loop
Attempt at integrating the battle system into the unity display. needs much more work
Updated battle system to use an update loop. Basic text messages are now supported
Updated display interface
Added health display
Extracted Ability Button display
Updated health display
Updated Battle System to execute abilities in sequence instead of all at once
Added victory conditions
Added two pokemon animations
Added type support to abilities, changed colors for them
Added display support for multiple pokemon per character
Added damage type calculations
First pass at implementing swapping in battle
Fixed swap timing messages
Refactored ability logic into turn logic
Code cleanup