Avoid shadow disappearance
Prettier gpu timing label.
Premultiply alpha for billboards.
Premultiply alpha for particles too.
Reenable physic debug mode
Batch physics debug rendering
fix silly mistake in previous commit
Save raw floats and not vectors
Use batched draw call to draw lines.
Fix wrong buffer size and factorize state changes.
Forget a sizeof(float).
cull by distance, to improve performance
Fix pre-c++2011 build, hopefully
More to fix pre-c++2011 build
Yet another fix to pre-c++2011 compilation.....
Yet another fix to pre-c++2011 compilation..... (not trying to raise my commit count, I swear!!)
 Fix pre-c++2011 + improved waterfall effect
Use Alchemy SSAO
Use dFdX/dFdY to compute normals in SSAO.
Allow depth test on debug physic view