Initial commit
inital checkin
fix default scene
add npm package file
use correct string hashing for the sessionId calculation
- switch from using StartCoroutine to normal Update status checking. this way disconnect works now without glitches
- sending stuff measures simple ping
cleanup + error checks
licenes specified
implemented outgoing queue
include unity deviceUID to make session hash more save
- fix crash when server disconnects us
- added more chat like ui and behavior
documentation
Update README.md
cleanup
Merge branch 'master' of github.com:Extrawurst/sockjs-unity3d-xhr
move
added vertx server example
cleanup
ignore intellij stuff
logging and same config as in nodejs version