Implemented Oculus Rift! Need some more testing and better robustness to be sure it runs properly if no oculus is connected. Also prepared scripts for walking and stuff. Will soon create a toggle in the UI for the astoundSound plugin in game, so it can be turned on. Also a toggle in the UI should be made for oculus mode on/off. Also, I made the toggle for the blindness background a bit more simple.
Merge branch 'master' of https://github.com/OlivierHokke/AudioGame

Conflicts:
	SecondDraft/Assets/Scripts/PlayerController.cs