Pulled updates from github.
Pull from master
Pull from github. Includes index comparator.
Create view option enum in GameTreeSurface.
Add headers to all comparator classes and add some comments here and there throughout.
Rename the project, package to cover the next UMUC assignment naming convention. Add parsing of new line: job. Add it to the bnt as well. Add loose creature array list to the cave.
Add the actual files. Should have been done in last commit.
Add todo list item. Need to incorporate artifacts required to start a job.
Add new requirement inner class to job. It holds the required artifact kind as a string and the amout required.
Fix a small bug in Lexer class where method peek worked incorrectly. Fix Job class method toString().
Add viewOption class file to tracked files.
Pull updates from Tetsuo made in the last week or so. Add job class and parsing for job from game state file.
Fixed conflict in GameTreeSurface class with updated menubar items.
Beginning of JTree view. Need to work on GUI size of actual JTree.
Add new branch to test merging updates from DarkSide.
Add new files to tracker.
Delete class files to merge DarkSide updates.
Add .gitignore file to ignore all class files.
Fix JTree view. Now takes up all space and displays as it should when selected.