Civilian round-start fix
Bulletproofing

Better bulletproofing of the civilian round-start fix
Merge pull request #445 from Bone-White/master

Civilian round-start fix
Revert "Civilian round-start fix"
Merge pull request #446 from ZomgPonies/revert-445-master

Revert "Civilian round-start fix"
Civilian round-start fix (2)

Hopefully it works this time, tested locally as extensively as I can.

I have left a _very_ verbose debug line (103) in job_controller.dm which
should be commented out very soon.

Please keep var/Debug2 in global.dm set to 1 for the forseeable future,
to help diagnose job problems.
Revert "Revert "Civilian round-start fix""
Merge pull request #448 from Bone-White/revert-446-revert-445-master

Revert "Revert "Civilian round-start fix""
Merge pull request #447 from Bone-White/master

Civilian round-start fix (2)
Merge pull request #22 from ZomgPonies/master

Merge from Master
Traitor Gear and Balance
Merge pull request #449 from Fox-McCloud/Traitor-Balance

Traitor balance
Disappearing Chemdispenser fix

Found this age-old problem.  Doesn't update the sprite after the
explosion, but DOES stop it going invisible and non-clickable.
Merge pull request #450 from Bone-White/master

Disappearing Chemdispenser fix
Merge pull request #2 from ZomgPonies/master

Merge 28.10.14