Core/Loot: Fix master loot

Players will be able to open the loot window and see the items in case of master loot.
If the item is under threshold FFA applies, else the item becomes locked.

Also fix an exploit related to master loot item give.
Instance Script/Stratholme: Correct logic in Baron Run event and add SAI for Ysida Harmon
Core/Misc: Fix some static analysis issues

Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed.
Core/Loot: Implement round robin for under threshold items in case of master loot

Thanks @Shauren for pointing out
Core/Transports: Added support for DynamicObjects on transports
Core/Maps: Fixed height calculations used in WorldObject::UpdateGroundPositionZ/WorldObject::UpdateAllowedPositionZ, they will now take vmaps into account.
Fixed build with TRINITY_DEBUG
Merge pull request #11718 from untaught/master

Instance Script/Stratholme: Correct logic in Baron Run event and add SAI...
DB/Quest: The Bones of Nozronn

By untaught, closes #11720
DB/Quest: Sneak Preview

by untaught and MitchesD, closes #11710
DB/Misc: Fix more startup errors

Updates #11587
Core/Loot: Fix an exploit that allowed players to loot infinite amount of items that have condition(s)
Merge pull request #11732 from Dehravor/loot-exploit

Core/Loot: Fix an exploit that allowed players to loot infinite amount of items that have condition(s)
DB/SAI: Stop Ferocious Yeti spamming

By untaught, closes #11731
Core/Scripts: Move 'The Defias Traitor' script to SAI
DB/Quest: Add Empowerment to Shadowmourne quest line

Thanks @Foldor. Closes #11425
Authserver: Fix typo
Core/Game: Logical fix
Core/Script: Logical fixes
Core/Scripts: Move condition for 'npc_skorn_whitecloud' gossip menu option to DB and remove 'npc_skorn_whitecloud' script