group create with p2 debug
QuadTree leveling Bug

Rather than level++ which changes the current node's level, the subnodes should get the current node's level + 1
Merge pull request #1018 from devinb83/dev-quadtree

QuadTree leveling Bug
Prevented objects with pixel perfect checks from over-riding other higher priority ID items (#983)

Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
Fixed small boolean check error.
Merge pull request #1014 from Dumtard/dev

Group create was not creating with p2 debug flag
World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile #1020)