* Started parsing SpellData from inibin files.
* Ezreal's spells are deactivated for now.
Small fix for spell hash
Numerous fixes on RAF/Inibin parsing
Update README.md

Added a development disclaimer
Lua support, fixes, and new features from my fork

also auto detect RAF location by 0x2A
More work on auto attacks
Cleanup
Fix build on linux
Merge branch 'master' of github.com:Elyotna/IntWars

Conflicts:
	gamed/src/Champion.cpp
	gamed/src/Spell.cpp
Merge branch 'master' of github.com:Elyotna/IntWars

Conflicts:
	gamed/src/Spell.cpp
Added dynamic projectiles for spells

Ezreal Q&R added to Lua. Still need to add applying effects to Lua
Config.lua reformatting/clean up
Temporary fix to the open file limit problem. Halved the number of opened files.
Still need to implement a proper solution which only opens the raf files when needed.
Merge pull request #31 from SpiritedDusty/master

Config.lua reformatting/clean up
Merge pull request #28 from TheDumpap/patch-2

Update README.md
* Deleted old C++ spells
* Small update to Turret AI
* Some research on AutoAttack packet.
* Added the ability to distinguish short-encoded stats from float-encoded stats. Hopefully the "level" stat should work. [untested]
added .level command (untested), cleaned up a bit the command handler
Projectile collision exposed to Lua, Cait E and Q

(ranges for Cait projectiles are currently copypasted from Ezreal)
Merge branch 'master' of https://github.com/Elyotna/IntWars
Added spell effect & coefficient parsing