wined3d: HACK for typeless textures.
d3d10core: Fix handling of buffer types.
wined3d: Fixed support for D3D10 Geometry Shaders
d3d10core: Implement d3d10_device_OMSetBlendState
dxgi: Implement swapchain SetFullscreenState, GetFullscreenState and ResizeBuffers
wined3d: Added ILT, IEQ and NE sm4 instructions
d3d10core: Handle condition where blend_factor is NULL
wined3d: Added customdata opcode to sm4 parser.
wined3d: Added support for compressed texture formats BC2 and BC3