Added heal staff tile highlighting based on staff wielder's MAG stat.
Fixed bug with battle animation flip before attacking (again?)
Splitted functionality from assist tile detection to heal and trade tile detection.
Added distance detection to attackable unit tile detection.
Fixing enemy monk name reference
Putting actual sage animation on sage sprite
Fixing all references between sage and mage animations/entities
Adding mage animation
Adding enemy mage animation
Adding warrior animation
Adding enemy warrior animation
Adding enemy advanced hero animation
Adding animations to female sage entity
Merge remote-tracking branch 'upstream/master'
Merging and cleaning up main.js
Merge pull request #52 from DrkSephy/master

Finished rest of normal hit animations
Added item drop functionality.
-Now when player has full inventory, they will be prompted to discard an item
after defeating an enemy either during their turn or enemy turn.
-New button 'dropped_item' added for this feature
-Jaffer starts with a full inventory for the sake of testing this feature
Merge pull request #53 from czhang/master

Added item drop functionality.
Post-merge cleanup for syntax consistency. Minor grouping for repeated null item drop checks in base_player.js.
More post-merge cleanup. Minor refactoring for repeated code.