Thieves Guild

map stuff to do:
```
add aid 12501 to {x = 32337, y = 31814, z = 7} -- Vines leading up
add aid 12502 to {x = 32337, y = 31814, z = 6} -- Window leading down
add aid 12503 to chest @ {x = 32337, y = 31812, z = 6}
door @ {x = 32550, y = 32652, z = 10} should only be possible to open if player has storage 12506 >= 1
box @ {x = 32551, y = 32652, z = 10} should contain Stolen Golden Goblet (8698) uid 12511
door @ {x = 32359, y = 32787, z = 6} should have aid 12505
fish bowl @ {x = 32359, y = 32791, z = 6} should have uid 12507
drawers @ {x = 32902, y = 32143, z = 4} should contain a Compromising Letter (8763) uid 12512
stone wall @ {x = 32598, y = 32381, z = 10} should have aid 12509
door @ {x = 32314, y = 32210, z = 8} should only be possible to open if player has storage 12510 >= 1
drawer @ {x = 32309, y = 32209, z = 8} should reward modified crossbow (8849) - aid 12513
drawer @ {x = 32309, y = 32211, z = 8} should reward assassin dagger (7404) - aid 12513
drawer @ {x = 32309, y = 32213, z = 8} should reward spellbook of warding (8901) - aid 12513
add npc Nurik @ {x = 32932, y = 32071, z = 8}
```
useItem -> targetPosition