Change log r3

Artillery:
- Added: Hold Ctrl to continue spawning ordnance without the need to press Create again.

Spawn:
- Added: Hold Ctrl to continue spawning units without the need to press Create again.

- Start Locations
- Added: Teleport, paradrop or HALO start location.

Engine:
- Removed: BTC Revive in the mission version it was a good script but I needed something that isn't based on killed EH for the Role Selection.
- Added: [TcB]-Psycho- A3 Wounding System
- Added: If a mission maker log off and another one take his place or if he DC and come back he will have the zones markers.
- Added: DOC objects will be saved into SQM.
- Fixed: Changing faction relations from mission's settings didn't effect the game.
- Fixed: Hijack made you lose your old group.
- Fixed: Hijack made the hijcacked unit lose his group.
- Fixed: Floating rocks bug.
- Fixed: Opening spectator will now close MCC.
- Fixed: Halo/parajump didn't work for more than 1 unit. - thanks Ollem.
- Fixed: Headless Client fixed.
- Fixed: Saving without align to terrain in the 3D editor didn't show on the save to sqm file.

CAS:
- Improved: CAS gun-runs mostly for fixed wing or helicopters witht a turret.

Role Selection:
- Alot of work have been put here to clear some bugs and make this system stable.
- New: Added iniDB support for RS - need to run iniDB on server only will save stats, xp and easy to maintain gear and progression
- New: Moved all role selection defines such as numbers of roles per squad, gear exc to iniDB.
- New: In squad menu players will show their role name and level.

GAIA:
- Fixed: Reinforcement air or motorized didn't used GAIA.
- Fixed: Artillery or static weapons didn't use GAIA.

UI:
- Added: Move,resize,rotate zones by click and drag over the map.
- Added: Move,resize,rotate markers by click and drag over the map.
- Added: When spawning artillery markers will show the ordnance spread.
- Added: When spawning individual units markers will show where the unit spawn.
- Fixed: Waypoints markers and track units markers moved to eventhandlers so it won't be laggy and it will show more details then before.

Delete Brush:
- Added: Delete N/V - will remove and delete all N/V from all the units in the selected zone.
- Added: Delete dead bodies.
Zeus Support:

- MCC now have built in Zeus support:
	- Once mission maker log in he will have Zeus key enabled once he logged out he'll lose it.
	- Units added with MCC can be controled via Zeus.
	- Units placed with Zeus will be saved to SQM. - so basicly you got a full 3D editor with save to SQM feature.
Merge branch 'GAIA' of https://github.com/shaygman/mcc_sandbox.Altis into GAIA