Initial version of simple ray tracer with simd support -Currently slow-
Really add a simple Simd version.
With super hacky Simd colors, removed the timer as well for now.
Make it run normally, some cosmetic fixes.
Screw encapsulation and use raw Float32x4 and helper methods instead of Vector class. shaves off ~5%
Colors are raw Float32x4 now. Almost no gain.
Format changes.
Make it work.
Fix fixes, Note that because of no timer usage it is not an apples to apples comparison.
Count some method calls, unsuprisingly sphere intersection checks dominates.
Make some stuff final, improve constructor.
Merge pull request #10 from mdakin/master

Initial simd based version.