[c12657] Set correct power type for vehicles based on PowerDisplay.dbc
Credit to xfurry
[c12659] Allow sending custom eventAI events to all units in range
Credit to xfurry
[c12660] Implement condition CREATURE_IN_RANGE
Will return TRUE if any alive creature of given entry in the selected
range is found.
This is useful for gossip or quest conditions that must avoid double
spawning a certain creature
Part of #409
Credit to xfurry and VladimirMangos
[c12661] Cleanup and rework power type setting
Properly send SMSG_POWER_UPDATE only when required
Update and power type wrappers
Send the right power amount when on SendSpellGo
Credit to xfurry
[c12665] Add missing trap id for SendGameObjectCustomAnim call
Thanks to @grz3s and @xfurry
[c12666] Implement some spells required for quest 11198
Auras 42581 and 42582 and effect 42578 (some done in a prior commit)
Credits for xfurry