That's what I'm saying. Don't human players die when they touch another
player?

On Sunday, March 2, 2014, Antoine Grondin <notifications@github.com> wrote:

> In bomberman.go:
>
> >
> > -	// below (x,y)
> > -	for j := y + 1; j < min(y+dist, len(board)); j++ {
> > -		if board[x][j] == Wall {
> > -			break
> > +func traversable(board *Board, states map[*PlayerState]Player, x, y int) bool {
> > +	// Can't walk were other players are
>
> Is this how the original game does it? It sounds weird; enemies could kill
> the human player simply by touching it.
>
> Also, there could be many human players.
>
> --
> Reply to this email directly or view it on GitHub<https://github.com/aybabtme/bomberman/pull/6/files#r10197529>
> .
>