Report the number of glBindTexture calls in r_speeds 1
Nothing
Increase the sleep time for texture loaders to 10ms
Rework secure and cache dirs into FS_ flags
Fix shaders with dots in filenames
Change UI to use the common cache dir
Change game cache paths to share common ancestor
Safety checks + bugfix
Update glsl.cache file format description
Add "expires" attribute to idiv widget
Merge remote-tracking branch 'upstream/master'