Add node-canvas dependency to generate images.
Added basic outlines of the game state tracking code.
Added rediscloud url to example conf.
Plugged in the game state tracking to the maincode. No real logic but it's basically wired up.
Keep an eye on lobbyIds that we were tracking but don't show up in the list this cycle.
Accumulating gold data seems to be basically working.
Looks like tower state tracking is basically online. Not checking by hand but it's kinda there.
Changed a bunch of the logging details.
Attempt at collating post game meta info.
I think, praise be, I have end-game detection working.
Made a games directory for cacheing some game data to help drive the viz generator independently.
Hooked up gamestate to boxscores.
Moved stuff around / cleaned up a bit.
Wrote a little tester that calls box score generator outside of the context of the whole system. Hooked up canvas; outputs empty images with the right dimensions now.
Moved around the output to be more sensible. Updated .gitignore.
First steps in making an actual image.
Centerline.
basic gold graph is working, not bar chart yet though.
Final kill score display is in, but doesn't ID winner yet.
Some notes on identifying winners, which we can't do yet.