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// this is VERY dirty and only used because I don't want to create
 //
arrays for vehicles, units and stuff to check if the classname
 // is a
vehicle, an unit, and so on. this just works.
 // what it does is if the
unit is not alive after creation (because it should be a manned
vehicle)
 // it will be created with createVehicle and manned with the
BIS_fnc_spawnCrew function.

i tako 100 puta u svakoj misiji