Removed the cocos2d library files
Added the massive folder from Source/libs/cocos2d-iphone in the Sprite Builder project into our projects libs folder
Added the cocos2d-ios.xcodeproj into our Xcode project in the ‘libs’ group
Changing the project Build Phases -> Dependencies to be just cocos2d (cocos2d-ios)
Removed the Chipmunk target from our project
Updated Deployment target to 6.0 (was 5.0 in some places)
Project build settings header search paths updated to point to the new library location.
Rope.m - change of include file for ObjectiveChipmunk.h to CCPhysics+ObjectiveChipmunk.h
Making the chipmunk library not build ‘Only active architecture’
Removing an old library search path