updated submodule
updated submodule
server actor now has rotation and movement speed, it can optionally serialize only some of its properties
server now sends a full actor message on actor update and partial on actor update
now handling client movement input
actor now keeps update rate and update step; it can now update its position and rotation optionally with animation
game controller no longer keeps actors in groups by type - they are now accessed by their id; controller can now update an actor; controller now updates client as part of the update iteration
client now buffers messages on arrival and processes them separately; client now handles actor update message