Moved AGM_ExplodOnDefuse to CfgAmmo, configured SLAMs to only explode when in IR/magnetic mode and defused.
Added a pitch value. made onPlace return false unless it handles everything.
Added a call to SetPitchBank, also handled explosives not being created and thus it won't use the magazine.
Started work on implementing an offset for the placement object. Mainly for the Tripwire mine (it's difficult to place).
Fixed colour of addAction text.