Set limit to 3 of each production building for Terran race
- Added drafts of doAttack functions for every Terran opening:
- Added doAttack implementation for Terran 3 Factory Vulture Rush
- Changed simulation to return success (for testing purpose)
Minor update:
- Added show display during simulation
- Added SCVs to opening build order
Updated doAttack function
Added Vulture micro
- Added VultureManagerExt class to manager Vultures micro
- Updated Squad to use new Vulture micro
- Kiting for Vultures is not implemented yet
- Updated kiting for VultureManager
- Added Missile Turret to Vulture opening
- Minor change to build order
- Cleaned up print debugs
- Set MicroManager for marines from MarinesManagerExt to VulturesManagerExt (for testing purposes)
- Changed chosenStrategy to Terran Double Rax MnM (for easier micro testing)
Merge branch 'feature/Terran_3_Factory_Vulture_Rush' into develop