basic server integration
double buffered queue, for safety
partial serialize of World and GameObject
integration end to end, server makes stuff on client
some cleanup, added skeleton for directedevents
bah some missed filter changes or something
minor fixes
added special event handler (global requests, etc)
directed event dispatch
cleanup
added event handling to baseobjects
event refactor
cleaned up warnings and add commenting
Merge remote-tracking branch 'origin/integration' into input