changed 'game_status' to 'proximity'
changed 'active?' to 'proximity_to_rabbit?'
added styling to second page
GameStatus class methods changed to instance methods
game status update pulled out of 'which_zone?' method
player_location method name changed to update_player_location
update_player_location method refactored
find_rabbit method added to Game class
hunter? method added to Player class
zone radiuses added as constants
Merge branch 'dev_branch' into proximity_zones
added new rabbit marker style
tweak a little bit in UI and markers not showing
merged with dev_branch
map and street view are side to side, update some ui stuff (bg,margins,colors)
wrote presence tests
added (working) jasmine tests to controller spec, testing sendRabbitposition()
got to the point of needing to test pusher...other tests running happily
GameStatus initialised with and instance of the current game
added #update_position and #rabbit? to Rabbit with tests