Use Vec2s
Code style
Remove unused fields
Add default constructor
Remove casts
Assert valid player entity
Indentation
Indentation
Indentation
Remove component wise operations
Cleanup
Remove unused field
Replace bitfield with bool
Change parameter type
Change parameter type
Use glm::clamp
Code style
Declare Invalid handles inside ARX_HANDLE_TYPEDEF macro, default initialize handles to Invalid
Replace magic constants
Change bitflag parameter to bool