Fixed material reader to properly set OpaqueData variables onto the effect instance

Signed-off-by: Martin Evans <martindevans@gmail.com>
bumped version for material fix in last commit

Signed-off-by: Martin Evans <martindevans@gmail.com>
Added translucent support (into DefaultGBuffer.fx which isn't strictly the right place)
Modified Demo to restore depth before translucency stage, this makes particles properly respect depth

Signed-off-by: Martin Evans <martindevans@gmail.com>
Bumped versions on changed assemblies

Signed-off-by: Martin Evans <martindevans@gmail.com>