Using int instead of bool, Removed LKRMEP-> only one event fragment per UDP frame allowed now
Renabled scheduler setting
Removed L1DistributionHandler::DoSendMrps as this is now done by its thread
Implemented aggregated frame processing
Replaced LKRMEP with LKRFragment: now mulit event packets from LKr are not possible any more
Added options for performance tuning
cleanup
Aggregated frame processing, usage of tbb::concurrent_queue