move header file into namespace
Merge branch 'feature/namespace-header-file'

Breaking change: you must now change your include calls to locate api.h
via <micros/api.h>

* feature/namespace-header-file:
  move header file into namespace
release v0.3.0
add opengl 3.2 quick reference card
move old micros readme to separate file
starting "ticks"
README indent
add release build type
sound check
loading shaders

Introduce reference types for shaders and programs. These only have
moving semantics as they represent a handle to a unique resource.

Note: vstudio 2013 does not support defaulting move constructors and
move assignment operators, so we have to put our own defaults there.
shaders require VAO and VBO in GL 3.2

Introduce resource references for buffers and vertex arrays.

These objects are unique resource references, and only support moving
semantics.

Also introduce With...Scope objects, to activate/enable various
states (program, buffers, blending mode) easily.
asynch loading of shaders from filesystem

Move fragment + vertex shaders into separate files.

- Shaders are loaded asynchronously. The IO part is done in a background
thread, and - the shader definition done in a task of the display
thread.

- split shader loader away from main.cpp
treat group of phasers as a first class object
cleanup
kick drums
techno!
I put bass in the techno

and eased the exponential curves in with a logarithm
satisfy vstudio
tweak sounds and create arpeggio
title