Unity-generated files
Made third person camera better
Added support for two independent weapons
Changed SendMessage to BroadcastMessage to support deep nesting of GameObjects
Added debug option to Weapon.cs and moved debug printing into conditionals
Moved dual-weapon functionality out of Weapon.cs

This facilitates firing and mounting weapons individually.
Fixed weapon beam placement
Unity-generated files
Added model for player ship
Tried adding rigidbody to Target prefab
Changed firing controls to accomodate dual weapons