- fixed dynamic gibbing always returning the first bone (which might have been cut already) during a reverse search for cut joints.
- added electro damage particle to space craft that connects between gibs.
- fixed ragdoll retirement using ragdoll list instead of actual active ragdolls to decide if new ragdolls have to be faded out.
- enabled fade on all ragdolls.
- added attack3 events to game_ui ent.