moved maplight deletion out of RenderManager
Only create symlinks if they don't already exist
Used deletion queue in gameMap as suggested
Moved deletion queue call + minimap fixes
More minimap tweaking
fixed colour values from last commit
minor cleanup in minimap
fixed click on minimap
Moved the room destroy button on the left and visually separated it from the other buttons...

This is more coherent for the player.
Did the same for traps...
Adapted the main menu to lower resolutions

The menu is still ok on higher ones...
Adapted the skirmish menu to lower resolutions

Up to 640x480...
Adapted the join game menu to lower resolutions...
Adapted the host game menu to lower resolutions...
Adapted the editor loading menu to lower resolutions...
fixed warning
fixed minimap click
Merge pull request #220 from oyvindln/development

Only create symlinks if they don't already exist
When a room is destroyed/selled, tile should remain claimed
fixes #221
Remove useless code blocks project file
fixes #225