changed an event name. Now its changeTurnToBlack
done ValidityCheck without debugging
Merge remote-tracking branch 'origin/NewBoards'
added an empty board
added test board 1 for validity check
debugged the validity check
organized the flow of the game
updated testboard 1
fixed a bug in one direction of the king's check
added numMoves and moving piece for easier debugging
tried various assert conditions for checkmate, none working :(
major update to board.csp
edited moveOnce
made the king calls new moveOnce
updated isLegal
removed redundant if conditions
moved some constants from main.csp here
trimmed execute function
added more checks before move
added more conditions for isLegal