Updated prop_bonus_round.sp

Made wearable items invisible as a prop.
Updated prop_bonus_round.sp

Stripped props of their weapons, giving them back when reverting from
prop state.
Updated prop_bonus_round.sp

Renamed SwitchView to SetThirdPerson.
Updated prop_bonus_round.sp

Added functionality for prop locking.  +attack to lock.
Updated prop_bonus_round.sp

Force killed wearable entities on clients that have been turned into
props.  They'll get them back on spawn or when not in prop form.
Updated prop_bonus_round.sp

Cut down redundant lines for removing a prop from a player.
Updated prop_bonus_round.sp

Changed g_IsPropModel to use boolean values.
Updated prop_bonus_round.sp

Updated proplock state to handle cancelling proplock on jump.