Adhoc by @ANR2ME(adamN) 

This commit include  build-in PRO Adhoc Server 
Windows version Testing is very good
Android version need other contributors to fix to work correctly
Fix #6717 
This is wrong, this is not savestated correctly, and this only moves things farther away from callbacks working correctly.  Running things on random threads is not the right thing.

sceNetInit() explicitly creates two threads, most likely those are the threads things are supposed to run on.

-[Unknown]