no more movement cooldown
Merge branch 'master' into new-movement-scheme
Add new libraries to allow for glow post-process effect
Remove old unneeded pre-map grid methods
Make map plane use multiple width / height segments (was previously only 1 x 1)
Add additional height / width segments for tiles
Add experimental fog of war by using pointlights
WIP playing around with giving bullets lighting effects
Merge new movement scheme into experimental lighting branch
WIP add experimental fog of war (lighting-based) into game
Merge branch 'master' into lighting-exp
Format MaterialFactory src
Merge together experimental fog of war with stable updates from master
Bullets now light up properly and act as point lights (illuminate the world)
Remove cooldown bar, remove unused shaders (from previous glow experiment)
Merge fog of war, lighting mechanics, and no movement cooldown into master