- Ranking heuristics applied [a linear combination of the parameters
	involved in the rescue situation, although the correct set of 
	constants will be computed experimentally]
- TODO
	- Give it a final touch so that the project is working with the minimal
		requirements
	- Try out the simulations starting with a few nodes & some failure
situations
	- Improve on the failures & QoS parameters
	- Go on till the results are satisfactoy
	
- In the mean time, a couple of strategies need a bit of thinking
	- What about parent1 & parent2 instead of a single parent?
	- Let parent1 be the primary helper, in case of rescue situations
		parent2 will come into picture(w/o any trouble 
		& election of parent1 will continue in background)
	- parent2 = grandParent [can also help]

	- Scheduling (& mesh part of this overlay still requires some work)
	- Tree Height optimization
	- Trying to match the overlay generated to be as close to the underlay