Interative quadric building, and a scalable multithreaded depth-first fill solution
Cpp-ified everything
Implemented breadth-first search
Testing linked list as queue
Back to C. Also circular buffers are rported. Also depth first wins
Benchmarked C++ List
Added C++ files
Need to fix find_surface bug
Removed C linked list
Benchmarking
Benchmarking
Count points plotted
Count points plotted
Added points plotted counter in subspace
Added points plotted counter in subspace
Added points plotted counter in subspace
Fixed fatal unsigned vs signed bug
Plotting whole sphere now
Plotting whole sphere now
Display subspace now handles 3d