Don't use GPU sin() or cordic in reprojection.

Instead, use a CPU-computed lookup table passed to the reproject vertex shader as a uniform array.
Fix jshint warnings.
Minor cleanup.
Merge remote-tracking branch 'origin/master' into reprojectFun
Remove unnecessary code.
Update CHANGES.md.
Merge remote-tracking branch 'origin/master' into reprojectFun
Use smaller reprojection mesh and re-add cosineAndSine function.
Much better reprojection implementation.
Use STREAM_DRAW instead of DYNAMIC_DRAW for WM T buffer.
Squash merge of pull #2143, camera.tilt.

Squashed commit of the following:

commit 127cd16027d695b3a87ea62c4f78aadfb4861aed
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Tue Nov 18 14:23:32 2014 -0500

    Remove roll.

commit 03c15877859c2df2b34ca7d55d968652268ede8a
Merge: 1db236f 22537df
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Tue Nov 18 14:16:51 2014 -0500

    Merge branch 'master' into tilt

    Conflicts:
    	CHANGES.md

commit 1db236f21c15ea8d5cbc4418083d8e014d53fd82
Author: Ed Mackey <elm19087@gmail.com>
Date:   Tue Oct 21 15:44:31 2014 -0400

    Added some hacking from a session with @bagnell.

commit a190e2486427130d74ab6102857228eed3729fdb
Merge: bcbac18 f10cdbc
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Thu Oct 16 13:57:24 2014 -0400

    Merge branch 'master' into tilt

    Conflicts:
    	CHANGES.md

commit bcbac18519c904c8f39ebf7980036c467c57282c
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Wed Oct 15 14:00:04 2014 -0400

    Check direction alignment with local z.

commit 0e36f299f1c16b96fc976a723252b0622dc5c95f
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Tue Oct 14 16:18:04 2014 -0400

    Fix roll add tests.

commit b85ee58401ff31b981149a8613e19bb477fdb2a2
Merge: 7213a27 8abc4e3
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Tue Oct 14 15:26:07 2014 -0400

    Merge branch 'master' into tilt

commit 7213a27fe5d7377e0546c05e7d8f116be87590df
Merge: 41e6541 64bad3c
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Mon Sep 29 15:26:32 2014 -0400

    Merge branch 'master' into tilt

    Conflicts:
    	CHANGES.md

commit 41e65419aeb4677f7b5e814f260ce099a2120658
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Mon Sep 29 15:24:54 2014 -0400

    Clamp tilt to [-pi / 2, pi/ 2] and add Camera.roll.

commit 2d2d28ae27870bdc0a665c9f5e58af113d8b3748
Merge: db959a8 8aca1b4
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Tue Sep 23 11:35:54 2014 -0400

    Merge branch 'master' into tilt

    Conflicts:
    	CHANGES.md

commit db959a83fa2108a6f830df9889dc6433d91dce00
Author: Dan Bagnell <daniel.p.bagnell@gmail.com>
Date:   Mon Sep 22 14:22:49 2014 -0400

    Removed clamp of Camera.tilt to [0, pi / 2].
Merge master to reprojectFun
Merge pull request #2277 from AnalyticalGraphicsInc/reprojectFun

Don't use GPU sin() or cordic in imagery reprojection
Added distanceSquared to Cartesian2, Cartesian3, and Cartesian4
Doc tweaks
Doc tweak
Start of multiplyByMatrix3
Optimizations
Added doc
Merge master to mat3