Added 3DSMax skin and morph export.
Add missing update calls.
Make EffectComposer plugins use their own camera/scene/quad

This fixes # 2951.
Update TrackballControls.js

Removed unnecessary `new` Vector in `getMouseProjectionOnBall`.

Removed assignment of variables have already been set.

Made the optional target in `getMouseOnScreen` mandatory.
Optimised SimulatorRenderer.
I think I didn’t broke anything, @zz85?
Update GPGPU example

- Position textures require alpha channel to store bird's phase
- Rendertarget type should match texture size
- I don't remmeber when the birds get clotted into balls previous :S
Position texture requires alpha channel for bird phase
initialize face.vertexNormals and __tmpVertices more often, to make sure they are available when computeVertexNormals is called (again) after faces or vertices have changed.
remove __tmpVertices vertex normal cache
Merge branch 'dev' of https://github.com/martinwicke/three.js into dev
r65dev
Updated builds.
Added 'addedToScene', 'removedFromScene', 'objectAdded', and 'objectRemoved' events
make THREE.WireframeHelper correctly work with BufferGeometry
small var fix
Merge branch 'wireframe3' of https://github.com/valette/three.js into dev
Updated builds.
fiw WireframeHelper for non indexed BufferGeometry
Minor fixes to WireframeHelper.
Updated builds.
Merge branch 'webgl_geometries-cleanup' of https://github.com/danielribeiro/three.js into dev