Infinite deathMatch can now be played
Fixed problem where dead players were able to move their characters

Clean-ups and improved comments
Enabled Music for DeathMatch
Influences now have owner. Removed some syntactic cruft

- BleedBuff no longer interrupts crowd control
- Purifying flame no longer interrupts crowd control
Increased Leap's AoE and decreased Shotgun's damage and increased its cooldown

Removed syntactic cruft
This seems to fix the bug where spawning player would see two copies
of players that were on sight at the moment of spawn

Added logging commands and some comments
Deep Wounds uses PhysicsCollisionListener now. Venator should be able to
use Deep Wounds inside "wall square"
Wall collision shape no longer uses FogMesh
At least temporarily disabled some of the code in ServerFogManager.createNewEntity to eliminate "illusion" problems
Increased Meteor's knockback. Rend's range is now more sensible. Lowered spawn height
Hp bars should no longer be removed unnecessarily
Players now see round stats after picking character and waiting for spawn.

Removed syntactic cruft
DeathMatch ends now when kill limit is reached.

Deathmatch hero selection happens on another layer instead of on another screen
Killing sprees are now tracked
Lava can no longer get kill. Kill is always given to player who was last to damage the dead player
Added guards against sending multiple hero selection commands
LastManStanding should work again (there was minor bug)