Moved troop construction to separat class
Fixed comments
Moved button constructors into classes
projectile troubleshoot
Updated to actually draw something visible
Firing particles demo
Renamed denormalizer tags to behavior model
Change projectile direction
Moved tags to behaviors
Spaces
Added deselect
Removed deselection stuff inside simulator
Added behaviors constants to think about
Fixed allocation of sprite even though it is dead
Added troop attack dynamics
Art changes
Added attack only units in front
Added velocity adjustment system
Add projectile animation for melee atk
Arrows for melee attacks