COMMON: Make the two INI save file functions take a String reference
SCUMM: Make all HE saves prepend the target name

This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football.

Loading old saves will still work and they will be tried if the newer save names are not found.
BUILD: Enable RTTI again.
DEVTOOLS: Enable RTTI in create_project generated project files.
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.

We can do this now that we can use virtual inheritance and dynamic_cast
because we enabled RTTI.
SDL: Further small cleanup related to manager switching.
FULLPIPE: Initial implementation of scene24_initScene()
FULLPIPE: Plug scene24 in
FULLPIPE: Implement scene24_setPoolState()
FULLPIPE: Implement sceneHandler24()
FULLPIPE: Complete scene24
FULLPIPE: Correctly implement scene switching from command line
FULLPIPE: Revert accidential change
FULLPIPE: Initial code for scene13
FULLPIPE: Plug scene13 in
NEWS: Sync with the latest SCI changes and change some items to 80 cols
FULLPIPE: Add a missing initialization in the MessageQueue class

Fixes a crash in scene 7
FULLPIPE: Fix crash when jumping to an unknown scene
FULLPIPE: Implement sceneHandler13()