Bullets stop on the yeti. Made the shoot function start the bullet away from yeti. Change that. It's bad.
Fixed the bug with collision. The gridElements vector in mapManager was being deleted as it was being iterated through. At the same time the update was called on the elements in the vector<list<GridElement*>>. This made it so that the update of later gridElements could not check for the positions of elements that were further up in the vector<list<GridElement*>> as they were already removed and their updated version were in the temporary vector. Booyah. I'm da bes
cleaned up gridElement.cpp. Did some changes to game.xml for testing. Not important
For whatever reason there was a merge conflict changing the snowball speed from 150 to 80. Don't ask me