Merge pull request #885 from GarageGames/development-3.6

Version 3.6.2
Handle texel-pixel offset with diferents graphics APIs.
Merge branch 'texel_pixel_offset' into development_opengl
added fullscreen support for opengl (win32)
Update win32Window.cpp
forgot void SetDisplayDefaults() to make it compile!
no need SetDisplayDefaults
Update win32Window.cpp
Update win32Window.cpp
black screen bug fix
Update shaderFeatureGLSL.cpp

fix compile shader
Merge branch 'add_opengl_support' into development_opengl
Merge branch 'fix_opengl_fullscreen' into development_opengl
terrain_blending_opengl_port_from_lukas_code
wrong merge fix
missing some file
Merge branch 'fix_opengl_new_terrain_blend' into development_opengl