In-Progress
Reorganization of artfiles

A little bit of housecleaning…
-Travis
Updated Grass Tiles

Grass tiles now have a middle-corner piece to connect double slope
pieces.
Added Dirt Tiles

Created a very simple dirt tile based off the grass tile to give us more
of a variety of pieces to use. WIP-half grass/half dirt so the
transition between pieces are smoother.
Transitional Pieces

And other minor changes to the dirt tiles.
-Travis
py_enemy_turret Update

Added *basic* code to represent rotation based on given direction.
Grass Single Tiles!
Dirt Singles

More Yay!
Grass and Dirt Slope Tiles

ERMAHGERD!
Addd GRASS-TILES to zero

Hopefully they work well.
-Travis
Work on Crow

Crow Logic in the works as py_clockHunter
Merge branch 'master' of https://github.com/TheDevilsWaffle/Aluminum-Falcon-Overdrive
py_enemy_turret Basic Functionality Complete

The turret will now correct it's rotation upon creation and runs a
'Bullet Phase' process.

TO-DO:
1.) Fire the bullet itself (And give it an appropriate trajectory)
2.) Give code for when the player collides with the turret

STRETCH-GOAL:
1.) Set custom types of projectiles to fire
py_enemy_turret

Just re-added console notifications to show when firing to help with
timing.
Missing Tile Set

I noticed that some of the tile sets went missing and filled in
Revert "Missing Tile Set"

This reverts commit c4b4258cc78dea130743f08d61b0a1395cb665e8.
Revert "Merge branch 'master' of https://github.com/TheDevilsWaffle/Aluminum-Falcon-Overdrive"

This reverts commit 0de4e535753f6c80ec5b1e2ccf426915a0036eaa, reversing
changes made to e0efbf550cc99b50c4b2b8a3baf6b7d5dcc9ce43.
Reverting Merge Doc

Added to documents section
Updated CONTRIBUTING.md

Thanks to Garrett for figuring out how to successfully use git revert.
Updated this document to explain how.
-Travis
Crow Work

Crow will now spawn every 45 seconds on a level. More work needed.