Removed adding last_index_count to indices
Set pointsize to 5
Added functionality to set repeatable input
Negated camera position translation
Added specular intensity and exponent values to material
Moved debug shaders to separate directory
Made RenderObject transform operation order independent
Updated location of Debug/Line shaders
Added pointlights, with diffuse+specular maps
Removed some flags when loading textures to speed it up
Removed junk log prints
Assorted changes to main