Multitexture (much slower!)

A new terrain shader that uses 16 textures (8x diffuse, 8x normal)
Save/Load fix
Texture select, unicode names and properties, grass improvment
Fog for object
Tree added, windmill fix, alpha respected with fog
Added demo based on RR, + some plant models
Demo is self-contained (not using editor classes)
Shader improvment, terrain with more polys (35/10k)