Changes to variables and MISO3 baseline
Changed MISO6, Added MISO8 and MISO9 baselines
Mission deltas send to client only
Changed deltas and variables for MissionObject's
Tidied radials
Items - Added Dire Fate items
Items - Added Heroism items

Also added a Flamethrower to the frog since we didn't have one.
Misc - Added system messages to Heroism
Misc - Added system messages to 2-piece Jedi Bonus
Misc - Added system messages to Dire Fate
Weapons - Updated starter weapons
Items - Created scripts for Smuggler starter clothing

The items lack the proper colour but the rest is fine.
Items - Created scripts for Spy starter clothing
Misc -  Added Hoth armor setbonus
Looted weapons do get random stats now
Added: Tantive Speeder and Barc Speeder

For testing
Setting serial sets SERIAL option to true
Items now have cooldowns and play anims

Grenades, heal stims, heavy weapons.

Heavy weapons seem to be considered usable items and it calls the heavy
weapon command dependent on the template in template_command_mapping.

You can't fire it from the toolbar due to a checkbox.
weapon work
Refactored WeaponObject

The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.