Beginning to add BSEffectShaderProperty support
split offset and scale into separate def blocks. further progress with
BSEffectShaderProperty
Optimized import for materials to remove some duplicated code while
allowing more objects to be processed. repositioned some value sets to
allow blender 3d window to show alpha more accurately.
more optimizing and advances on effect shader export side
Further progress on BSEffectShaderProperty. Added custom float for
emissive alpha value.
Changed starting scene to use the new material view added in 2.72
Corrected texture offset and scale for export.
Fixed import of texture offset and scale
Experimental check for bsShaderProperty without texture set. This avoids
importing an invalid shaders from strings that link to texture set in
the first shader on the string.
Merge pull request #188 from Ghostwalker71/feature/12-83_effect_shader

Feature/12 83 effect shader