An initial attempt for an Anaglyph effect (3d red/blue rendering)
Add a scaled object view that makes the object coordinates correspond to about 1/10 of the view window size always.

Example:

geometry = BoxGeometry()
material = LambertMaterial(color='yellow')

my2 = Mesh(geometry=geometry, material=material, position=[0,1,0])
s = ScaledObject(children=[my2])
my3 = Mesh(geometry=SphereGeometry(), material=LambertMaterial(color='green'))
c = PerspectiveCamera(position=[0,10,10], fov=40, ratio=1, children=[DirectionalLight(color=0xffffff, position=[3,5,1], intensity=0.5)])
scene = Scene(children=[ s, my3, AmbientLight(color=0x777777)])

renderer = Renderer(camera=c, scene = scene, controls=OrbitControls(controlling=c))
show(renderer)
Merge pull request #2 from DavidMascharka/SageGraphics

Scale text height by 4 again
Merge branch 'master' of github.com:jasongrout/pythreejs