small fixes

uploaded to prevent loss i've changed kihas loving hug scene to now
actually be able to output the maximum cum quantity else if bit and
changed te sand witches to actually use the right type of statement when
describing their penetrated orifice during egg laying
Building da cheatsheet
Monster.addHP, Monster.HPRation functions added
Fix https://github.com/herp-a-derp/Corruption-of-Champions/issues/191
Merge remote-tracking branch 'upstream/master' into monster-classes
1. Fixes monster images not working because of quote fancification by parser.
2. Added IDEA Run/Debug configuration, and put compiled swfs to root, so they can access img/ folder
Merge branch 'master' into monster-classes
Merge branch 'master' into monster-classes
Merge remote-tracking branch 'upstream/monster-classes' into monster-classes
Merge branch 'master' of github.com:Gedan/Corruption-of-Champions
Removed single-quote prettification, since it's just making images break.

Note that apostrophes still work (e.g. anything that matches (\w)'(\w), but that doesn't affect image tags.
Merge branch 'master' of github.com:herp-a-derp/Corruption-of-Champions
Urta typo fix
Benoit and Sandtrap typo fixes.

As reported by Prisoner416.
Merge branch 'master' of github.com:herp-a-derp/Corruption-of-Champions
Force-set the stage focus after a keybind button event is fired.
More Fixes
1. Fixes #180.
2. Monster.long is now a property to dynamically reflect their changes during combat or distinctive features.
3. In debug mode, monsters are always inspected automatically (so instead of clicking 'inspect' you get both its hard-coded and debug description on one screen)
Merge remote-tracking branch 'upstream/master' into monster-classes
Quick hack to cover up tooltip issues; could maybe apply this to everything else in the tooltip selections to cover future button-naming problems.