new file:   CAnimation.cpp
	new file:   CAnimation.h
	new file:   CApp.cpp
	new file:   CApp.h
	new file:   CAppState.cpp
	new file:   CAppState.h
	new file:   CAppStateGame.cpp
	new file:   CAppStateGame.h
	new file:   CAppStateIntro.cpp
	new file:   CAppStateIntro.h
	new file:   CAppStateManager.cpp
	new file:   CAppStateManager.h
	new file:   CApp_OnCleanup.cpp
	new file:   CApp_OnEvent.cpp
	new file:   CApp_OnInit.cpp
	new file:   CApp_OnLoop.cpp
	new file:   CApp_OnRender.cpp
	new file:   CArea.cpp
	new file:   CArea.h
	new file:   CCamera.cpp
	new file:   CCamera.h
	new file:   CControls.cpp
	new file:   CEntity.cpp
	new file:   CEntity.h
	new file:   CEntityCol.cpp
	new file:   CEvent.cpp
	new file:   CEvent.h
	new file:   CFPS.cpp
	new file:   CFPS.h
	new file:   CFontBank.cpp
	new file:   CFontBank.h
	new file:   CLoginScreen.cpp
	new file:   CLoginScreen.h
	new file:   CMap.cpp
	new file:   CMap.h
	new file:   CPlayer.cpp
	new file:   CPlayer.h
	new file:   CScreen.h
	new file:   CSoundBank.cpp
	new file:   CSoundBank.h
	new file:   CStringImput.cpp
	new file:   CStringImput.h
	new file:   CSurface.cpp
	new file:   CSurface.h
	new file:   CText.cpp
	new file:   CText.h
	new file:   CTile.cpp
	new file:   CTile.h
	new file:   CWeapon.cpp
	new file:   CWeapon.h
	new file:   Common.h
	new file:   Define.h
	new file:   Logger.cpp
	new file:   Logger.h
	new file:   app
	new file:   application
	new file:   assets/Icebrand.png
	new file:   assets/maps/1.area
	new file:   assets/maps/1.map
	new file:   assets/onionknight.png
	new file:   assets/tilesets/1.png
	new file:   assets/tilesets/2.png
	new file:   base/Common.h
	new file:   font.ttf
	new file:   lazy.ttf
	new file:   makefile
	new file:   test.cpp