working on mushroom stuff
mushroom detects player and chases

creepy mushroom is creepy
Merge branch 'master' into ai-mushroom-branch
added lunging/attack types

enemy has an attack timer that must be met before it decides upon an
attack to perform. The mushroom currently lunges at the player and
mushroom headbutt is next.
interim
air head butt attack

works, a little floaty, and collision is something I'll need help with.
In particular I plan on asking Eric for help on getting it to move more
linearly and also for how I can get collision to work.
mushroom ai mostly complete

just final tweaking to make it feel right and a check-up on code w/ Eric
working on ray casting
slide enemy

still needs debug draw
blade trap enemy working

if target is set it will only perform slide on path being broken, if no
target is set it will auto slide every x seconds.
Merge branch 'ai-mushroom-branch'