Spatial now uses an actual time delta calculated with SFML Clock
Added sector division code for leastDenseSector AI function
Fixed angle calculation for determining which sector an AI is in for LDS
LDS determines the sector with the least density and then returns a seek point that is in the center of the arc of the sector
Fully exposed leastDenseSector to AI scripts
LDS now for the most open area when multiple sectors share the same minimum density
Merge branch 'f/lds' into dev
Added random number generation functions
Added wander steering behavior
Added priority to steering behaviors
Priority can be specified in the steering behavior functions exposed to Lua
Steering behavior total force uses an accumulating force method so lower priority forces are either truncated or not added at all if there is too much force
Merge branch 'f/truncatedSumPriority' into dev
Merge branch 'r/0.20'