Removed all remnant code from the archetype prototype.
Combo improvements :
- S_SpawnProtectionTime now sets the native `SpawnInvulnerabilityDuration` variable to change the spawn invulnerability duration.
- matchmaking : no rematch vote if one of the team doesn't have any players left.
- matchmaking : cancel LP attribution if a match was won by forfeit after only a few rounds.
- matchmaking : wait for players connection/loading during 15 seconds at the beginning of each new map.
Matchmaking improvements :
- No rematch vote if one of the team doesn't have any players left.
- Cancel LP attribution if a match was won by forfeit after only a few rounds.
- Wait for players connection/loading during 15 seconds at the beginning of each new map.
Documentation.
Fix : limit the size of the player name in the UI.
Battle improvements :
- Display the name of the player capturing the engagement point.
- Display the name of the player that captured the last pole.
- Rework of the overtime system. You can read who this new system work in the [documentation](http://doc.maniaplanet.com/dedicated-server/battle-overtime.html).
- Disable player collisions during 6 seconds at the beginning of the round.
- Display different tops 5 of players at the end of the round and the map.
- These tops 5 can be disabled with the settings `S_DisplayTopsRound` and `S_DisplayTopsMap`. It's also possible to display only the shooter top with the setting `S_DisplayTopsOnlyShooter`.
- Display the best running time to each pole of the map.
- It can be disabled with the setting `S_DisplayPoleRecords`.
- Fix : display correctly up to 9 poles in the top screen UI.
- matchmaking : no rematch vote if one of the team doesn't have any players left.
- matchmaking : cancel LP attribution if a match was won by forfeit after only a few rounds.
- matchmaking : wait for players connection/loading during 15 seconds at the beginning of each new map.
Changelog update.