Fixes problem with IK classes not found

Just manually added the files to the solution. Fixes #295
Updated Skeleton Viewer.
[Unity Bugfix] SkeletonAnimationInspector interfering with outside behaviour control of animation.  Left TODO for further improvement later
Merge pull request #302 from Fenrisul/master

[Unity Bugfix] SkeletonAnimationInspector interfering with animation
Getter for skeleton.
Merge remote-tracking branch 'origin/master'
Fix to avoid excessive flushing of polygon batch.

It seems that when we use a starling SubTexture instead of an Spine texture, this line will trigger a lot of flushing instead of batching the polygons.
This fix avoid that.
Btw, you are using Animation.binarySearch1() in AnimationTimeline wich does not exists yet :-p
Avoid silent Array allocations

Hello,

In AS3, if a function accepts an arbitrary number of arguments, it will create an Array object behind the scene.
Math.min / Math.max are famous culprits :)
[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF after manual editing.
[Unity] Max texture size automatically set to 2048
Merge pull request #305 from Fenrisul/master

[Unity Bugfix] Auto Ingest failure when atlas contains EOL CLRF
Merge pull request #304 from Fraggle/patch-4

Avoid silent Array allocations
Merge pull request #303 from Fraggle/patch-3

Fix to avoid excessive flushing of polygon batch.
Fixed EventTimeline.

#300
IK constraints for spine-as3.
Dragon license.
Clean up.
Merge remote-tracking branch 'origin/master'
Improved examples.
Update README.md
[Unity] Various importer fixes and improvements