Improved Shadow Rendering a bit
Improved RenderEngine setup.
SamplerSlot is now calculated in the shader
Simplified the updateUniform method
JSON Figure (Material->Texture) declaration now allows solid colors,
this will generate a 1x1 texture of the given color
Fixed bug in Color and ImageGenerator
Added Grid Mesh
Added convience constructor to SingleEntityRetriever
Made fields in Node protected
Add convenience method to wrap the SingleEntityRetriever to Node
Added unit tests for stuff in the scanning package and fixed some bugs..
I should have done this earlier.... -.-
Added full test coverage to CommonDataStore