don't try to spawn resources when the cell is already full

fixes #5699
updated bomber-john mapyaml
updated drop-zone mapyaml
updated training-camp mapyaml
Merge pull request #5703 from abcdefg30/mapyamls-update

Fixed non-existing enemies in mini-games.
Do not discard activity queue when FlyAttack completes. Fixes #4482.
Remove workaround for #4482 from 'Intervention' mission
Fix issue with capturing enemy buildings in 'Intervention' mission

The onDamaged event handler would still fire after an enemy building had
been captured. Fixed by checking the owner before starting repairs.

Thanks to Microbit for showing me that people actually did that.
Produce debug output for OpenRA.Game.
Merge pull request #5713 from RoosterDragon/game-project-config

Fix debug info regression from #5673
Merge pull request #5711 from obrakmann/flyattack-fix

Fix FlyAttack discarding the activity queue upon completion
Merge pull request #5702 from Mailaender/reslayer-cell-full

Fixed exploding harvesters spawning resources on full cells
use TickRender() for RenderSprites and PaletteModifier
new trait WithMakeAnimation
rename INotifyTransform methods
ActorMap is updated in Tick

so we can't search for adjacent actors in TickRender
pause infantry animations
pause muzzle flashes

for convenient screenshot creation
new PauseState to differentiate game and editor pausing