AutoDJ fixes.

* Remove QSignalMapper usage and instead proxy signals from
  DeckAttributes.
* Connect track load / unload / failed-to-load signals from
  BaseTrackPlayer. Lays the groundwork for solving Bug #1396931.
* Add a helpful debug flag for tracing AutoDJ calls.
* Remove PlayerInfo usage from AutoDJ for getting the loaded
  track. Instead, use BaseTrackPlayer itself.
maybe setFromBool()