Projectiles will now stop looping when they are stored in the pool.
This will avoid 10 runtimes per second per projectile in a null location and reduce a huge amount of lag due to the projectiles loop stacking.
Makes beams don't print their overlay over and over on the last turf that they can move. For example, the emitters were creating 46 overlays on the space turf next to the shield generator.
Merge pull request #794 from Aranclanos/Beamoverlays

Beam Overlays
Merge pull request #793 from Aranclanos/projectiles

Projectiles
Removes giving people paracetamol through hugging due to the overdose system.
Makes these shitty objects that only hold a list garbage collect.
They shouldn't exist, what the fuck is this shit.
Merge pull request #797 from Aranclanos/grabmoblist

Grabs mobs list
The nuclear HUD icon (The red S) will now garbage collect.
The alien HUD icon for infected mobs will now garbage collect.
Merge pull request #798 from Aranclanos/HUDImages

Alien and syndie HUD images GC
Fix some access-related runtimes, remove conflicting fallback uniform_fat, user instead of usr in some places.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Space cleaner will now use qdel
Another access runtime.  Apparently, windoors detect if they're a secure windoor by using check_access(null).
Merge pull request #799 from Aranclanos/spacecleanerqdel

Space cleaner qdel
The preview image of your player preferences will no longer delete themselves when updated. The images will now GC.
the object equip_e (that shouldn't exist, port better code from tg) will now GC instead of calling del()
Merge pull request #800 from Aranclanos/preferencesIcons

Preferences icons
Merge pull request #801 from Aranclanos/equipeGC

Equip_e GC
Merge pull request #795 from ESwordTheCat/7b#vbri1

Introducing the areaMaster
Emergency fix for jukebox.