Finalized grid-lock movement, map collision detection and sprite-based animation.
Work done on camera, collision and gridlock movement. Animations are added (wizard sprite only for now)
Fixed world rendering offset issue and tidied up animation. Added testing dungeon mask feature (a lighting clipping might be better)
Tweaked textures, added font and changed scaling of game
Refined scaling.
Merge branch 'gridlock-movement'

Conflicts:
	src/hidden/indev0r/core/entity/Player.java