Sky Box added. UV texturing for lowpoly objects fixed with lowpoly
option.
resources added
rescources removed
Physics debug mode added. SkyBox lighting fix and player follow. Lower
poly asteroids added. ship added. String parser and mapping
implementaition added.
development on player object structure point
Change to auto crlf
Merge branch 'master' into graphicsTestingContinued
Saving files before refreshing line endings
Working on osx now, physics debug on
Manual merge of world start
Basic collision is working
built game object method implementation
finshed first version of asteroid class
globals class for public access to randoms and other important game flags
PlayerObject built and passes tests
Added new constructor for convenience
asteroid passes basic tests
Merge branch 'player_objects' into dev - basic collisions and game objects