Remove Timer.checkStatics and set Timer.thread to null on pause
hopefully fix GLKViewController by always using the render thread instead of setNeedsDisplay()
Additional texture attributes 2, see #2321
added checks for redundant calls to setPaused()
Merge pull request #2471 from sehugg/ioscontinuousrenderingfix

Fix for setContinuousRendering(false) in iOS backend
Update IOSInput
Small bugfix which ensures that the Color variable in PolygonSprite is set all over, instead of querying the vertex colors. (Which can differ from the actual set color due to packing).
Also fixes bug where current color isn't used to set vertex color when setRegion is used. (As color wasn't being maintained)
Merge pull request #2478 from codepoke/bugfix-polygonsprite_color

Small bugfix with regards to PolygonSprite Color usage
Snapshot till next release
Merge pull request #2477 from anael-seghezzi/master

Additional texture attributes 2
Make iPhone 6+ behave more sensibly.

The iPhone 6+ behaves badly without this.  It returns a density of 1 which makes apps think its a very very large screen (vs a regular screen with very small pixels). Note that this also affects ppiX & ppiY (et al), but in an appropriate way.

This is not a perfect fix for density on iOS, but it's a decent bandaid for now.
Merge pull request #2488 from eggheadgames/master

Make iPhone 6+ behave more sensibly.
Merge pull request #2305 from oakes/master

Prevent Timers from being wiped out