fix eagle model
give rocket explosions emissiveness, fix bullet emissiveness
set glow::Program protected in BlitProgram
Fixed previous commit
fixed crosshair position
Merge pull request #281 from voxelinc/minor_fixes

Minor fixes
added some files
save monitor handling
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into camera-hud-oculus
disabled start in fullscreen
merge with master
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into camera-hud-oculus
suggestions from comments; properties for windowsize, auto for fullscreen
resizing the window didn't work, fixed
reduce borderthickness, followhelper now classmember of cameradolly; removed debugging output
Update inertiafollower.h

removed music-suggestion
resolution now int-property; aimrange -> range for weapons and hardpoints
Merge branch 'camera-hud-oculus' of https://github.com/voxelinc/voxellancer into camera-hud-oculus
renamed m_bulletRange and its property to *range
Merge pull request #282 from voxelinc/camera-hud-oculus

Oculus Rift support; Crosshair; Quite some architecture stuff