fix scroll frenzy on linux and w$
Merge branch 'master' of github.com:etaque/shiftmaster

* 'master' of github.com:etaque/shiftmaster:
  Adding a script to generate the game
Spell model
Server side spells WIP
Added distanceBetween for Point
Radius for spells
Option instead of Seq for spells
spell collision detection
Merge branch 'master' of github.com:etaque/shiftmaster into spell-handling

* 'master' of github.com:etaque/shiftmaster:
  Radius for spells
  Added distanceBetween for Point
  Server side spells WIP
  Spell model
  fix scroll frenzy on linux and w$
distinction between Spell and Buoy
Merge branch 'master' of github.com:etaque/shiftmaster into spell-handling

* 'master' of github.com:etaque/shiftmaster:
  distinction between Spell and Buoy
  spell collision detection
  Option instead of Seq for spells
add player spell and triggered spells to client model and ports