fixed indentation
namespace vj2 added to the project - all classes have their own file
Updated README
test routine updated to work with vj2 namespace
code conventions updated to match the rest of the project
animations now are time based
interpolation function renamed from animation to interpolate
map_animation function rename to interpolate_bones + bugfix: time_now is now exactly 0 at the end of the interpolation
updated Bone class to work with only quaternions internally
removed previous testes as they are no longer compatible with the new Bone class
added newest version of the threejs library - small update to make vj2 compatible
setting utf-8 charset on the file header
finger not acting as a single bone anymore
merged Animation_bones class and Bone class into Animated_bone
fixed a bug on the update_rotation method (Animated_bone) that resulted in wrong rotations