added get/set for Quest in entity
stop player shooting when GUI open
changed questMaster into a template
player can only shoot when GUI not open
added an additional debug for getClicked
nothing new
added testMaster
gource
removed old AStarCheck
Implemented new AStarCheck
gource out
nothing new
fixed slight error
added GetNodes to reduce lag spikes
dummy chaser search for player
multithreaded A* Search
gource
Gource
limiting A* search threads
Unique ID for entities