Fixing lags issues when a client is late on the treatment of frrames by discarding them
Merge branch 'master' of github.com:tdubourg/geobombing
WIP on integrating kills changes on client
Finally understood how the identation was broken
Merge branch 'master' into kills

Conflicts:
	corona/game.lua
Refactored player_update network handler in a cleaner way + not discarding only the move, discarding also other useless info + not discarding in case there is some important information in the frame (like : you killed someone, you died...)