AUTHORS: strip remaining mails and defer to irc/forums/sf/mail
SDLVideo: reset overlay variable when freeing it
bg2::guima: no need for delay import anymore

except for the showmap one, which can be triggered from core
synced bg2 and iwd guima to be functionally equivalent

functions unique to bg2 weren't copied over, as it will remain the master copy
made the bg2 GUIMA shared, deleted iwd copy

delete and move only
GUIMA: not everyone has all the compass controls
GUIMA: use the iwd2 worldmap closing mechanism

fixes redrawing issues after closing with the hotkey
synced main and iwd2 GUIMA

nothing particularly interesing in the diff
iwd2: removed guima copy
GUIMA: bg1 has a nicer ChangeTooltip
GUIMA: added bg1 bits, so it's adequate there too

fixes the hotkey problem for bg1 and enables removal of its guima
bg1: remove guima
GUIMA: move the centering call near the rest of the wmc init
GUIMA: implemented journey time feedback
MarkMenuButton: discriminate gametypes internally

improves consistency and eases improvements
MarkMenuButton: renamed parameter for clarity
EventMgr::MouseDown: avoid a crash

guima has a window closer bound to doubleclick, which closed more
than it should
WorldMap: made map icon recoloring optional, as only bg1 needs it

fixes hideous iwd and pst map icons
Make sure to append _DEAD to the actor name when checking kaputz for deadness
Merge pull request #14 from chilvence/fixesonly

Dead: Make sure to append _DEAD to the actor name when checking kaputz