Added system for overmap building.
-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.
Added small readme file for overmap system.
Adds interface to the helm console.
Added ship movement delay.
Made autopilot actually move ship towards destination.
Improves suit cooler

Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
Creates an instance of the Hydrophonics garden area.

Creates proper instance of the Hydrophonics garden area to avoid issues, mainly with power/APCs.
Adjusts areas to ensure that alarms in the Hydrophonics garden do not lower emergency shutters outside in the primary hallway.
Merge pull request #5404 from Zuhayr/dev

Fixes an access issue with the ID computer.
Merge pull request #5407 from PsiOmegaDelta/Impurity

Creates an instance of the Hydrophonics garden area.
Merge pull request #5403 from mwerezak/suit-cooler

Improves the IPC suit cooler
Merge pull request #5398 from comma/overmap

Overmap
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
Cleaned up some reagent stuff, made Skrell alcoholics a legit issue, fixed IPC getting phoron contamination from clothing.
Fixed lathes eating multitools and wirecutters when open.
Somehow when I added spawnpoints I put them in the wrong place. Moved the file.
Fixes #5410 and possibly #5399