Merge branch 'release/v0.6.3' into develop
enabled rudimentary countdown "layer" (and state)
countdown is displayed
game starts after countdown is done
Merge branch 'feature/issue/#67_countdown_before_each_wave' into develop
reset the countdown timer each time
print "Go!" instead of 0
make a sound while counting down
some more sound, and fiddling with the timing
Merge branch 'feature/issue/#67_countdown_before_each_wave' into develop
played around with the scaling. The effect is not quite what I had intended, but at least its animating in some [exciting?] way.
Merge branch 'feature/issue/#67_countdown_before_each_wave' into develop
added a sound that could be used for the laser loop
add a wrapper around TESound.playLooping
play continuous laser sound for now. Next: only play it when we are firing [I will probably regulate that via the volume]
looping sound is played whenever laser tower shoots
Merge branch 'feature/issue/#80_Laser_shooting_sound' into develop
very basic random offsets
Merge branch 'feature/issue/#79_avoid_spawning_creeps_directly_on_top_of_each_other' into develop
dramatically changed energy tower cost