Maps can now be loaded directly into the engine. It's pretty efficient too. Maps SHOULD be able to be loaded at runtime or in the editor. Bounding boxes and triggers load as they should
Fixed a bug where if a map was loaded before anything else was done, the detail texture would not be displayed properly
Cleaned up some code and added the ability to select and modify Trigger tiles
Reoriented the map and tile controls to make space for more robust tile details and layer controls
Got layers working, UI is rough but will be reorganized soon
Added the ability to swap between maps with a screen fading effect
Fixed up Tyle a bit so that layers are now on the right hand inspector. I also made it so that the map set with the MapLoaderEditor will be reset after a scene ends despite map changes during the game
Fixed up the Combat.cs loading system not use JSON.NET and instead use WyrmTale JSON
Created new 'almost final' maps. Need to fix loading between all three
Added a system for handling the user going off the map bounds
Fixed map loading so that maps will stay loaded after unity is closed. Also made it so that battles will not trigger on cross-map travel
Merge branch 'master' of https://github.com/Honeybunch/Tyle