Updated README.
Merge https://github.com/bitbutter/InControl into develop
Added Speedlink Strike and updated Executioner X to include Windows.
Support for SteelSeries Free, Moga Pro, Generic BlackBerry and Android devices.
Restrict XInput support with platform preprocessors.
Add DPadX and DPadY properties to InputDevice (closes #61)
Utility for converting from string to InputControlType, closes #55
Added InputDevice.IsKnown property (#56)
PS3 support on Linux. PS3 SHENGHIC clone support on Mac/Win/Linux/OUYA.
Xbox 360 support on Linux.
XInput should use circular deadzone (#63)
Circular deadzones for sticks on Unity devices (#63)
Added InputManager.MenuWasPressed (#45)

This currently maps onto Back, Start, Select, System, Pause and Menu. It uses WasPressed, because some devices/platforms only fire for one update frame.
Linux support for Xbox 360, Ouya, MogaPro, GameStick and SteelSeriesFree controllers.
Make PS4 controller triggers use analogs (Windows)
Fixed platform preprocessor directive.
Formatting.
Fix to properly invert MFi controller y-axes.
Make Input Manager asset check far less aggressive (#71).
Fixed error in deadzone processing.