Using libcdio to fetch tracks, need visual adjustments, code cleanup and actual ripping;
Added a (commented) prototype to wav ripping using cdda and paranoia
Wav ripping working

Needs a proper file management, like including a folder selection widget, tag management (TagLib not doing well on WAV files) and audio converting to Ogg/MP3
Started transcoding, troubles with queue system
Ogg transcoding working, found a bug on wav2mp3 transcoding, UI integration needed
Updating file headers
Added signal to catch transcoded name, altered duplicate format to avoid tagging problems
Ogg transcoding done, tagging prototyped, need UI integration
Updating UI
Merge branch 'master' into cdrip
UI integration, needs beautification

Incorporates the 'Select Destiny' feature from 062889b, fetches values provided by user to populate file tags, UI adjustments
Added format string to customize file names
Minor fix in filename generated
Linting the code, using QDir::tempPath instead of "/tmp"
Using QByteArray and QFile instead of FILE and int16_t, adapting to code style corrections?
Using QDataStream to write numbers to file, removed PutNum, turned pointers into objects, checking cdio_read_audio_sector return code
Swapped non const reference for pointer, used qdata_stream writeRawData to write to file, removed unnecessary intializers
Added ripcd to optional features, deleted ui_ripcd on destruction, added a warning in case cdio_open returns NULL
fix for using special keys for global shortcuts in X11
Adding ifdefs to make cdio detection on compile time