Big ridiculous 'survival' knife.
Swiss Army knife.
Modular guns-recipe concept

The idea is that you can re-configure the gun by swapping out parts, but
that swap is time-consuming and requires both skill and the proper
equipment to get right.  The guns are pretty good but not perfect, and
can't be tacticool'd out.

Numbers here are not set in stone and frankly I've not cross-checked
them because I'm thinking they're likely to be changed as firearm fans
check in.  So let me know what you think of the details, please.
Leatherman-type multitool.
RM42 fighting knife.

Based on the Fairbairn–Sykes fighting knife and the Gerber Mark II.
Missing tech.
Derp.
Tweak.
Fix.
Merge pull request #8932 from Rivet-the-Zombie/what's-all-this-talk-about-knives

Knife diversity PR!
add celsius in parenthesis
Tweaked shortbow price

Short bow price was 8000$, compared to the longbow (800$) and the self bow (400$) this price was way off. I set it to 600$, which seems like a nice mid point between the two.
Rag yield rebalance

Fixed too many for bashing bed, added to armchair, sofa and pool table
fixing the "fenceposts"
fixing the "fenceposts"
Replace all t_fence_post with t_fence_barbed (farm)

Not sure if I have overdone it, but there should be no fenceposts left on the farms.
fix for bad math in scenario window
No more neolithic bathtubs

Maybe should add ceramic shard?
Reverse
Merge branch 'fix-fahrenheit' of https://github.com/Snaaty/Cataclysm-DDA into merge