initial stage of InventoryWindow, #4
Merge pull request #45 from lgromanowski/master

Memleak fix.
missing includes fix, again..
Merge branch 'master' of https://github.com/lonski/amarlon
valgrind fixes
Update .travis.yml
Update .travis.yml
Update .travis.yml
debug info removed
Merge branch 'master' of https://github.com/lonski/amarlon
working on InventoryManager. Added generic CategorizedMenu widget. #4
extended ut sources list
InventoryWindow is working, but the code is ugly. Next step: refactor, #4
InventoryWindow refactor part I: extracted managing equipment from player's bag into InventoryManager. Hm. Maybe I should name it "BagManager",  #4
InventoryWindow refactor part II: BodyManager, fixes #4
InventoryWindow refactor part II: BodyManager: UT fix
woring on PickUpWindow, map tiles have own container, fixes 51, reffers 49, need some refactor on PickUpWindow
some fixes and function performing on all actors - fix #52
pickuwindow refactor, fix #49
cmake config