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Hi, I'm Seth Traverse.
Welcome to the hub of all my projects and social thingies. You know, so you can check them out if you want to.
So enjoy.
About
I'm just some kid who programs in his basement because he can.
I write whatever I feel like, whenever I feel like. I usually program in Java and PHP, but I have been known to venture out into other things when boredom strikes. I've also played a lot with TI graphing calculators and Z80 assembly, because why not.
I also play guitar and write music from time to time.

Thats pretty much it. Not much more to it.

Contact
My email is seth@viaware.ca
You can mail whatever to that. Credit card info, bank pin, you know, usual stuff. (sarcasm alert)

Places
You can find me on GitHub here
I do have a Twitter account here. You will notice it's empty. So... Yeah.

I also have a SoundCloud account, and I do have stuff on it. So yeah you can check that out here

I also have a YouTube channel "TomatoDevelopment". This channel is old, and I am currently working on restructuring my YouTube presence to conform to a strict schedule and a well defined genre of videos. Either way, I suppose you can visit my current channel in the mean time if you want to see a bunch of my old stuff. Quality definately not guaranteed. You can find it here

Projects
Usually these will be little utilities that I make to make my life easier. If I make a game that's worth playing I'll put that up on here too. Nothing much right now though since I really haven't put much on the interwebs.
TI BinWrap
TI BinWrap is a REALLY simple utility for packaging assembled binaries into the TI Graphing calculator variable format.
You can grab the source on GitHub here

Project Sierra
This is an incomplete and ongoing project of mine. Basically, I want to design a toolkit that allows for fast, cross-platform development of RPG games that can then be deployed with libGDX in Java. Everything that makes up the game should be loaded up on the fly at game startup. This isn't an uncommon practice, but I don't know of many systems like this using libGDX, or even Java for that matter. So yeah, thats what I'm doing.
You can find it on GitHub here