initial beginnings of sprite_extended
more refactoring work
more work to get initial build of game objects working (not yet)
state now extending collection which always contains a group
more work to get state extending collection working
init methods renamed begin; state basic initialization functioning
begin method improvements
more working implementing phaser extended classes. sprites and text properly getting built in collection/state. controls/input_button mostly there, but  having phaser issues
beginning to get input_button working (as an extended Phaser.Button)
more work getting things to work
menu and quit states successfully being created using GroupCollections to wrap views
collection adds reference to itself as ancestor to child params
input_button x/y being set
level state: scenery and terrain added as group/phsyical group collections
beginning to implement enemy_extended (polyworks sprite)
working on animated enemy
more animated enemy -> enemy -> pw.sprite -> sprite work (using Utils.inherits now)
commented out some trace statements
more animated work
grunt/keke2_live/keke2a files: removed phaser.min.js from compile and added as separate script in html page; removed keke2a_game.js, replaced by start function called onload in html page