Create softModCon.py

import sys
sys.path.append(workspace(q=1, dir=1).replace('/scenes/','scripts/'))
import softMod
reload(softMod)
softMod.softModCon()

1) select a mesh(es)
2) run tool softModCon()
3) enter name
4) parent the top resulting nul to anywhere in rig or constrain it so it follows rig
5) start animating: 

    * the sphere is the CTRL which deformers the geometry, transform it and see
    * tune the falloffRadius to make its affect broader or more refined
    * the cube is the parent of the sphere control and affects where the center 
        of the deformation occurs from
    * place pivot where you want deformation to occur, then animate control
    * you can orient the direction of the control with the pivot as well, or it's parent
    * once deformed, you can animate the pivot parent for a bug under rug kind of affect

david@ventosum.com
31 January 2014