Attempting to get ball physics right.
At this point: spacebar launches ball, ball falls in pocket, wheel stops spinning.
Issue: sometimes the launch is a little crazy and jumps it out of the bowl.
Note: I imported a new model so the old model and ball are still in there but disabled. (I need to learn how to have unity auto-import model_updates from blender, that would be real handy for model_tweaking)
Remove old model from scene.
Fix ball launch.
Add CameraController script to _GameController