Added cool movement system (Move class)

1. More acceptable data format for land items
2. Word locking + random-word-navigation system + hidden moves (appear
when you are in fixed point by X-axis)
3. Added pers "speed" param which enspeases you over map
Developed complete movement system

1. Added big words.txt base
2. Added fancy progressbars (to new movement system)
3. The new movement system itself - now when progressbar is full - then
only location is switched
4. Fancy graphics of locked "moves" - if you're typing text, current
item will be colored smoothly to slightly-red color
5. Overall improvements: fixed bugs/improved styling
6. Added fancy hints in game
Cool transitions between images

1. Cool transitions between images (whiten/blacken)
2. Faster dissolving of Hints
3. Changed More class: now ALPHA is 130->90 and textbox is *2 -> +20
width
4. Basic locations now work perfectly together (data file)
5. Properly centering world image now
6. Fixed wrong symbols in words.txt
7. Other small fixes
Fixed hints, added more cool animation + added Settings system

1. Fixed hints offset
2. Added hide-animation to Moves items :) (kostyl-style) [Move only item
you chose! (update)]
3. Added fancy blacken two-side animation (fade out bg and fade in next
bg)
4. Added actual Settings system + checkbox to hide all Hints
Game quiting/resuming to the menu (F12) + hints saves

1. Now game can be paused by pressing F12 and resumed the same way
2. Hints by location now saved in player savegame so that when player
visit the same location again (or press F12 twice for re-login), hint
doesn't appear again
Fixed re-logging to another player + stretch all images to new size
Fixed pers.hints saving + overall big-screen look

1. Pers visited hints are now saving correctly (to just string with
commas, objects somehow doesn't support appending to lists)
2. Lots of fixes for fullscreen view
Prototyped a game (added battle, increased speed/attack)

1. Increased pers params (speed/atk) for preview
2. Added (pre-made, old-versioned) battle to dark forest entrance
Added universal system of introduction-slideshows

1. Made universal slideshow introduction system
2. Moved battle to another place to loading only when slideshow is done
and you are onto actual game screen
Universalized hints/slideshows/saves (save in update)

1. Now pers saved right in update method (universalized)
2. Added SPACE to skip slideshow
Fixed 'more's, added time/battle/movement, globalized SIZE

1. Remastered 'more's system (interface -> screens), fixed all these
bugs and made universal UNIWUE words for each of the moves
2. Added pers.time system finally (each stoke will loose time)
3. Added battle chance for each stroke (so be careful setting it on 100)
4. Removed some commented unneeded anymore code
5. Commented x-movement of images (don't need it anymore because of
using SIZE to set explicitly size of the images the same as the window),
so now - totally rely on progressbar
6. Little other fixes (self.away_counter starts not by +1, but by =1)
7. Move global SIZE constants to constants.py external file + added some
neat global constants
8. Made speed of typing based on pers.speed and DISTANCE (set by data.py
or 100 meters by default) between locations
Fixed World music loop + ESCAPE key to unlock 'move'
Version 0.02: The New World

New World structure has been developed so far, now I've got to go
developing new Battle class, which will be long. So far, these features
were implemented:

1. Developed fully functional cool movement system
2. Added animated transitions between images (fade)
3. Developed fully functional hints system (they are even saving)
4. Game quitting/resuming menu
5. Settings system added (so far, there's only show/hide hints option)
6. Improved (fixed) re-logging to another player
7. Stretched both screen and images to one size + made fullscreen
8. Added universal system of introduction-slideshows
9. Universalized these hints/slideshows/saves (save in update)
10. Fixed MOREs, added time/battle/movement
11. Lots of other tweaks, fixes and mini-features (see commits tree for
detailed info)