Default shader code for ShaderMaterial.
ShaderMaterial: Minor clean up.
Editor: Adding support for ShaderMaterial.
WebGLRenderer: Depolluting material's uniform, fragmenShader and vertexshader.
Editor: Fixed vertexShaderRow/fragmentShaderRow visibility.
Updated builds.
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
Remove unused argument
Merge pull request #5033 from gero3/patch-27

Remove unused argument