Added AutoTileSet, test scene for tiling + character control playground
Merge pull request #4 from atomic-swerve/cleanup-palette-shaders

Cleanup palette shaders
Merge pull request #3 from atomic-swerve/camera-snapping

Camera snapping
Corrected issue with sprites not detecting neighbors at scale
fixed merge conflict - selected guid 21d951424db55714a92e29b1c05e07c5 in Scenes.meta
added ground movement and refactored motion logic into separate scripts. pulled in playground level and added TestSprite prefab to the level. adjusted scale/speed to match level size.
removed extra space
added jumping
implemented basic crouching logic
changed default values for speed/acceleration/deceleration/gravity
Merge branch 'development' of https://github.com/atomic-swerve/freefall into implementGliding
Merge pull request #5 from atomic-swerve/AutoTile

Auto tile integration and fixes
added updated prefab with new scripts
heavily refactored PlayerController class
added zero friction physics material to fix wall sticking problem
update prefab values
added ability of player to end glide
Merge branch 'master' of https://github.com/atomic-swerve/freefall into development

Conflicts:
	Freefall.Unity/Assets/Scenes.meta
removed call to disableVerticalVelocity() from the ActivateGlide method
changed DisableGlide to public so that external factors can end a players glide