Working in events() trying to get Blobby's velocity to work properly
added SDL_GetError() calls in NULL checks
Converted more images to bmp and reorganized media folder
changed backgrounds to 24bit. Seems to be working fine...
downloaded more images to media. Mostly fixed Blobby's transparency in playercharacter. Added get_collision to rectangle and a get_rectangle to object
Added images, reorganized media folder. Also made the characters all have blue backgrounds.
removed the get_rectangle declaration because it's defined in object
Edited makefile to properly compile enemy class and edited load_surfaces in enemy to make the blue background transparent
Was trying to create enemy, didn't work. File should be same
downloaded blobbyattempt.png and resaved with green background
Added background and changed blobby back to blobbyGreen
Saved bgIsland as a 24bit bmp
Resaved blobby with the blue background. Transparency seems to be working
changed name of image from bgIsland1 to island1
added the initialization of x and y to the constructor
Changed Blobby image to Sam's green background one
added things to .gitignore
pulled from Sam's branch. Removed the Ground.bmp Image from levelmanager.
deleted unnecessary files from merge
Fixed step() in enemy.cxx so it does not go into infinite loop. Doesn't actually do anything yet though