Server: Reworked ship defining.
Server: Updated ship declaration routines that reflect updated db structure.
Server: Consolidated npcs and players into a generic "pilot" type.
Server: Entity dynamics now sent with entity declaration.
Server: Ship definition now sent with entity declaration.
Server: Slightly modified player definition outpacket structure to include player ship definition.
Client: Big update on entity structure update. Still needs work, but the game compiles soigotthatgoingformeatleast.jpg
Client: Deleted classes that I drunkenly and accidentally merged.
Client: Added definition reader for Ship data structure.
Client. Player and Ship data structures now created on client and defined by server.
Client: Player and Ship data structures now created on client and defined by server.
Merge branch 'feature/EntityRestructureFoundation' of https://github.com/octadecimal/alchemical into feature/EntityRestructureFoundation
Server: Removed END command that gets sent at the end of each out packet (for now?)
Server: Added view id to ship hull and engine definitions, so that ship components with different ids can share views if necessary.
Client: Pre-rewrite of world subsystem.
Merge branch 'feature/EntityRestructureFoundation' into development