Changed toolbar to be static, increasing UI integration
Switch play/pause button icons when necessary
Allow toggling the toolbar in the menu
Included toolbar headers, preventing forward-decl errors
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
Removed TBDebug, using TBMain instead. Fixed debugger assert.
Fixed assertion when creating new perspective.

Wx was attempting to format a string with specifier %d (integer) with a
size_t.
Re-ordered initialization of m_ToolBar and m_SavedPerspectives
Use official flag for detailed symbols. Require VS2013 with update 3 or later to build.
Windows: Improve XSaveWorkaround to behave correctly when XSAVE processor feature is enabled, but AVX support isn't available for whatever reason.
Software: Make constants char_width and char_height private in RasterFont
Software: Make an enum into a static constant in DebugUtil.cpp
Software: Fix various brace styling errors
Software: Fix the formatting and function casing in Vec3.h
Software: Fix function casing in TextureEncoder
Software: Apply static to some functions
Software: Fix over-indentation of SetupQuad()
Software: Fix some if-statement body placements
Software: Fix function casing in SWRenderer
X11_Util: Fix build when using EGL

We forgot to remove the reference to GLWin.width / GLWin.height here.