initial commit
First commit. Go\!
World object and other shit
added preload.js lib, started the Entity class tree
drawing the blocks (badly)
Fixing blocks position
Now loading classes with preload.js
Bitmap is now a decoration, added png for player1
wip
positioning blocks by center point
added x and y properties to block
Positioning player by center point
Added keyMaps to players. Registered key events
Added player vectors
fixed JS load sequence bug
Implemented onTick handler for Player, shit now moves on key presses
no idea what changed here. For great good\!
Added physics, keyboard map
Did a reformat, added a clone method to Vector, got rid of Player.tick for now
Put together the White Knight spritesheet, wrote very shitty state change and animation selection logic