fixed missing static
moved to hxd.res.EmbedFileSystem.init to hxd.Res.initEmbed (+ added initLocal)
added alloc(w,h,target)
removed BlendMode Hide (use visible = false instead)
fixed api change
minor hxcpp fix
added draw(), changed fill()
ignore all dot-prefixed directories
fix for 0x0 mask
dispatch key/wheel events to current over element and propagate to listeners by default
fixed position for bones with no animation curve and no skin
added viewX/viewY to scroll viewport
added setCapture to capture screen output
hxd.res.Texture -> hxd.res.Image
bugfix in getBounds
emit particles in global space by default, minor fixes in editor
use hxd.App
added particles trails
fix for trails
fixed scaleCenter