First effort in porting SkinningApp GameWorks sample to WebGL + Emscripten, rendering works, but input is ignored
Changed LOGI to output to stdout instead of stderr (which is what LOGE does)
Replaced temporary Emscripten-callback solution with a better one. Main loop no longer duplicated.
Fixed ifdefs
Changed resolution of WebGL canvas to 800x600. Also, cleaned up the code a bit.
Improved comments a bit
Added release build (makefile)
Merge branch 'p2'
Added description of the port to the NVIDIA README